RE: Opt rules to add realism
I think that the biggest impact on 'realism' in these games is massive 'kill-offs' aquired by first surrounding, then meleeing stacks of your opponent's forces. It becomes a game of who can kill the biggest stacks. So I like to play with all the options on except 'partial retreats', as this interfers with the 'no melee eliminations' rule (PR cancels out NME). This forces a player to first route all the cavalry and infantry in the hex before they can be eliminated by melee.
I also think that no opportunity fire against skirmisher is important because battalions volley firing at skirmishers is not realistic and makes the skirmishers main role (harrassment) ineffective, as battalions tend to inflict greater losses.
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