Quote:As far as I know "Barbarossa" was derailed at Smolensk, starting in July '41 , and it definitely didn't last past December the same year so dunno what You were doing in Jan 1943, but that wasn't "Barbarossa".
hmmm.....Ok Sir ! replace my word "Barbarossa" by --> Nazi campaign in East....If you like accuracy of terms..
I was not really accurate in my words so I understand your reaction...
I will try to give you 2 opposited examples to express my view..
On the turn 1 of my current game (Directive 21 1941 - 1945)
There are shock event for air and ground axis forces at 120 if my memory is fine..Then quickly it decreases to 110 then 105, 100..In the meanwhile soviet forces have a negative air shock in the begining..
I consider these event realistics if we consider that the attack was launched by surprise especialy when there was a pact of non agression.
But from spring 43, here I have the possibility to launch Citadel (the big Kursk armored battle)
So when I activate the event in the theater option list, there is a 120% boost shock for Germans (which is a first mistakes because historically this offensive was not a surprise at all for soviets...), and soon after it decreases to 80% to simulate the failure at Koursk, with a message saying : "Germans forces are too extended !"
So it means that if before I had improved the war in avoiding big mistakes at Moscow and Stalingrad, the scenario doesn't give a shit and fuck me with a 80% on the whole front line, from Finland to Caucase and I just get robbed even if my forces was fine and well defended.
Another example I saw was for the war between Italian and greeks...Your start with a shock at 70% for greek which will suddenly goes to 100...So from one turn to another the greek potential is multiplied by 1,43 ! Whatever if I manage much better than italian commanders or not, I get destroyed stupidely here.
I have an opinion about this...I have a great great respect for scenario designers, but I think that sometimes shock events are used and abused to force the scenario into the historical issue to compensate the lack of accuracy in the global design...A perfect scenario, with ALL the option available in the scenario editor, should be made in using NO shock effect at all and still reproduices the same balance than it was historicaly.