07-25-2020, 07:32 AM,
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Elxaime
2nd Lieutenant
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Posts: 329
Joined: Mar 2006
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Japan 45 Glitch
Unfortunately, an ongoing PBEM of Japan 45 had to halt due to a glitch, hereby posted for designers to attend to.
In scenario 45_1104_1v2: Olympic - Take Kyushu!, playing with V. 1.02, on Turn 15 the Japanese 216th Division arrives as a reinforcement. However a duplicate of the same division also arrives, so the Japanese get two identical divisions in the same hexe(s).
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07-25-2020, 08:17 AM,
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RE: Japan 45 Glitch
(07-25-2020, 07:32 AM)Elxaime Wrote: Unfortunately, an ongoing PBEM of Japan 45 had to halt due to a glitch, hereby posted for designers to attend to.
In scenario 45_1104_1v2: Olympic - Take Kyushu!, playing with V. 1.02, on Turn 15 the Japanese 216th Division arrives as a reinforcement. However a duplicate of the same division also arrives, so the Japanese get two identical divisions in the same hexe(s).
Send a email to JTS support and tell them what you are seeing, so it can be fixed.
[email protected]
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07-25-2020, 09:04 AM,
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Elxaime
2nd Lieutenant
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Posts: 329
Joined: Mar 2006
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RE: Japan 45 Glitch
(07-25-2020, 08:17 AM)Compass Rose Wrote: (07-25-2020, 07:32 AM)Elxaime Wrote: Unfortunately, an ongoing PBEM of Japan 45 had to halt due to a glitch, hereby posted for designers to attend to.
In scenario 45_1104_1v2: Olympic - Take Kyushu!, playing with V. 1.02, on Turn 15 the Japanese 216th Division arrives as a reinforcement. However a duplicate of the same division also arrives, so the Japanese get two identical divisions in the same hexe(s).
Send a email to JTS support and tell them what you are seeing, so it can be fixed.
[email protected]
Got it...done.
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07-25-2020, 10:48 AM,
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RE: Japan 45 Glitch
Could be two different divisions, just forgot to renumber one of them?
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07-25-2020, 01:00 PM,
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Strela
Lieutenant General
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Posts: 1,820
Joined: Oct 2008
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RE: Japan 45 Glitch
(07-25-2020, 07:32 AM)Elxaime Wrote: Unfortunately, an ongoing PBEM of Japan 45 had to halt due to a glitch, hereby posted for designers to attend to.
In scenario 45_1104_1v2: Olympic - Take Kyushu!, playing with V. 1.02, on Turn 15 the Japanese 216th Division arrives as a reinforcement. However a duplicate of the same division also arrives, so the Japanese get two identical divisions in the same hexe(s).
Hi there,
Just had a look at this. It looks like there is the same strategy option in the scenario twice.
I have never seen this before so I'm interested to hear what happened. It looks like the same units arrived twice based upon the test I just ran.
If want to continue the game without the duplicate units, I can possibly text edit the additional units out for you.
I'll get the scenario fixed for the next patch release.
David
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07-25-2020, 04:19 PM,
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RE: Japan 45 Glitch
(07-25-2020, 01:00 PM)Strela Wrote: (07-25-2020, 07:32 AM)Elxaime Wrote: Unfortunately, an ongoing PBEM of Japan 45 had to halt due to a glitch, hereby posted for designers to attend to.
In scenario 45_1104_1v2: Olympic - Take Kyushu!, playing with V. 1.02, on Turn 15 the Japanese 216th Division arrives as a reinforcement. However a duplicate of the same division also arrives, so the Japanese get two identical divisions in the same hexe(s).
Hi there,
Just had a look at this. It looks like there is the same strategy option in the scenario twice.
I have never seen this before so I'm interested to hear what happened. It looks like the same units arrived twice based upon the test I just ran.
If want to continue the game without the duplicate units, I can possibly text edit the additional units out for you.
I'll get the scenario fixed for the next patch release.
David
I can send you the file. I'm the other player.
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12-30-2020, 01:55 AM,
(This post was last modified: 12-30-2020, 03:48 AM by Mowgli.)
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Mowgli
Master Sergeant
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Posts: 174
Joined: Sep 2019
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RE: Japan 45 Glitch
I just want to make sure this is not an oversight?
In scenario #45_1208_1 "Japanese Counterattack - Take Sendai", playing as the Japanese, the HQ of the 206th Division (Hex 28,11) cannot be moved off the hill. You get the error message "Unit cannot move from terrain". I suppose that it's because the HQ is equipped with bicycles which are not allowed to enter (or move from) "rough" terrain without a road. Unfortunately, as it is a HQ unit, you cannot order it to leave the bikes behind ("go on foot"). So the HQ is stuck on the hill for the whole game, which is a pretty big handicap for the Japanese (supply/being in command is essential!).
PS: Even worse, you can put the unit into travel mode, but not back into deployed mode. So I'm stuck with a command range of 7 instead of 10. :(
Is this working as intended?
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Also, certainly not a glitch but a design decision: How come the Japanese infantry has excellent anti tank capabilities (hard fire 8/1; also used in melee) while the Americans really depend on anti tank guns and tanks of their own (hard fire 2/1)? I have not found any explanation in the design notes on this. Just curious.
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