Important info for "Thunder in the Desert" players!
Some of you may have played the stock version of this scenario as it is a very popular game, but my H2H version has some important changes that are listed below..............:)
#0830_01_Alam_Halfa_PBEM.scn
Version 2.0
This is one of the best scenarios in the Alamein title, but it plays as a H2H game with an Allied bias, so I have attempted to edit the scenario to find parity without losing historical accuracy.
Units
No unit values have been altered, but their releases have as per the following list,
·5th Indian Div, this unit is fixed for most of the game to prevent the Allied player moving the formation eastward to occupy the VP hexes on the Alam Halfa ridge, but is on a trigger release should the Axis player attack this part of the line.
·2nd N.Z Div, this formation is released slightly later than the stock scenario.
·The FJ Bde Ramcke did not take part in this battle, so is fixed for most of the game, but is on a trigger release should the Allied player attack in this direction.
All other formations are as the stock scenario.
Map
There are three major changes on the map,
·The VP hex at 33,17 Alam Nayil has been increased to 500, this is to prevent the Allied player from leaving this hex lightly guarded while moving elements of the 2nd N.Z Div east to protect the Alam Halfa ridge.
·The bunkers at 30,21 Deir el Munassib & 34,29 Qaret el Himeimat have been changed to trenches to facilitate DAK’s move eastward (I can find no evidence that a bunker system existed at either location).
Players will note some other minor changes to various hexes.
Rules
Default rules plus Recon spotting and VST are recommended.
Conclusion
I hope these changes will result in a much more balanced game which should be much more enjoyable to play H2H.
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