• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


super Stuart
09-10-2009, 05:46 AM,
#11
RE: super Stuart
I've noticed it in several of my games as well.
I think when vehicles hit a mine that in turn immobilizes them (as in your Stuart tank case) they coast forward due to te momentum buult up from the speed they were travelling at the time.
Since your Stuart was moving at "Fast" speeed and it's fast speed is quite high for a tank. I'm not surprised at the distance it's forrward momentum has carried it.. :-)
Quote this message in a reply
09-10-2009, 06:08 AM,
#12
RE: super Stuart
Yes and by the looks of it was downhill too, that could probaby help. It also happens with bogging awell, it happened to owl in the main event

https://www.theblitz.club/message_boards...425&page=2

Highly unrealistic IMHO, if a track blows it's either going to come to a grinding halt or spin off to one side as one side stops but the intact track keeps going, same applies for bogged, if its bogged generally it's stuck!
Quote this message in a reply


Forum Jump:


Users browsing this thread: 1 Guest(s)