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River Assault Issue
02-02-2010, 07:29 AM,
#1
River Assault Issue
I am currently working on 2 scenarios, 1 EF and 1 WF. The WF involves an allied armor breakthrough and later with a large river assault. The river assault would include, rafts, boats, crewed boats, ducks, weasels, and pontoon ferries. But just like when this game was owned by TalonSoft, I can not find anything that will transport "rafts, boats, crewed boats or pontoon ferries" I have tried to load these units in every land vehicle available in order to transport them from the front lines to the river for the river assault, but they will not load on any of them. Just like the old TalonSoft rules, the rafts and boats will only move on land if you load units in them, but having the infantry lug these things on their backs to the river which could be 10 miles away is ridiculous. The "crewed boats" and the "pontoon ferries" can only move if they start their turn in the water, and in this case would mean they would have to be placed in enemy territory 10 miles from the front line and which just does not work at all. The only thing that I could find that would load the boats and rafts were large landing craft but that only works if you are designing a beach assault. So My question is, does anyone know if any of the amphibious units I have mentioned can be loaded on a land vehicle so they can be transported to the river from the front lines? I do not believe there are any, but thought I would ask anyway. It would be nice if Mr. Tiller would write some script for some allied flat bed trucks so these types of units could be loaded on them for transportation purposes. In fact rafts and boats should be able to be transported into at least a 2 1/2 ton truck. One more thing and which is off topic, I was going to play test the Normandy Scenario but due to the size and the time needed to move the allies, I just would not have the time to make the allied moves and due to the amount of units involved. Just being constructive here, and, by the way, the designer did a great job on the map, I think if the main scenario was split into 3 or 4 separate beach scenarios it would be more workable as far as time goes. The other time issue I see is the fact that you as the allies and eventually as the axis player, you may have to save the game more than once and which brings up the suspicion of not playing fare as we discussed earlier in other topics. And just to touch on that subject lightly, and after giving it some more thought, another way around playing your turn over and over again is to have the game also installed on a lap top or other computer along with your main computer and which are both hooked up to your Internet connection, and use the laptop or auxiliary computer to play the turn over and over with out using your main computer and then make the final move on the main computer. The last thing about the Normandy Scenario is that I noticed he had to use land to place his Naval Guns. I played with that for while and found out that if you place and for instance a battleship in the water off the beach and place a 16 inch or what ever gun you want in the same hex and then load it on to the battleship it works just fine and can fire and also move insted of having the gun being stationary on a small piece of land. This also works for cruisers/ destroyers etc. One last thing, when I place a battleship in the water the unit icon that shows up is actually a large airplane, anyone else have this issue? Good job on the scenario, looks great wish I had time to test it :(

Joe
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02-02-2010, 08:05 AM,
#2
RE: River Assault Issue
Hi Joe,

Just as a quick response, I think the amphibious craft need 'engineer trucks' to transport them. I also think you need an infantry unit in the same hex to load/unload them?

I'm not sure about the pontoon ferries, I used them in a scenario I designed, they were used as a transport option in 'friendly territory' so I'm not sure if they can be transported.

Re the replaying of turns, that was debated some time ago and, general opinion was, imho, the warning of turns played should be ignored, there are many valid reasons for multiple save turns and, end of it all, just play the people you feelyou can trust?

Hope that helps!
regards
Peter

The battleship icon, I believe, is to be put right in the next patch.
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02-02-2010, 08:44 AM,
#3
RE: River Assault Issue
(02-02-2010, 08:05 AM)glint Wrote: Hi Joe,

Just as a quick response, I think the amphibious craft need 'engineer trucks' to transport them. I also think you need an infantry unit in the same hex to load/unload them?

I'm not sure about the pontoon ferries, I used them in a scenario I designed, they were used as a transport option in 'friendly territory' so I'm not sure if they can be transported.

Re the replaying of turns, that was debated some time ago and, general opinion was, imho, the warning of turns played should be ignored, there are many valid reasons for multiple save turns and, end of it all, just play the people you feelyou can trust?

Hope that helps!
regards
Peter

The battleship icon, I believe, is to be put right in the next patch.
Hi Peter, thanks for the tip, about Eng trucks, I was looking in the platoon section OB to find these things but could not find any Eng trucks so I then went into the company level and found all I needed. I found Crewed Boat company and Heavy Pontoon company with trucks to carry both :) the pontoon ferries are only a strength of 4 will try to raise them in value. Now I am happy as a clam :) I will test to see if Eng trucks can carry rafts and reg boats. Thanks for responding :)

Joe
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02-02-2010, 09:09 AM,
#4
RE: River Assault Issue
my pleasure Joe! You now know more than I did, lol!

peter
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02-02-2010, 09:37 AM,
#5
RE: River Assault Issue
(02-02-2010, 08:44 AM)Troll Wrote:
(02-02-2010, 08:05 AM)glint Wrote: Hi Joe,

Just as a quick response, I think the amphibious craft need 'engineer trucks' to transport them. I also think you need an infantry unit in the same hex to load/unload them?

I'm not sure about the pontoon ferries, I used them in a scenario I designed, they were used as a transport option in 'friendly territory' so I'm not sure if they can be transported.

Re the replaying of turns, that was debated some time ago and, general opinion was, imho, the warning of turns played should be ignored, there are many valid reasons for multiple save turns and, end of it all, just play the people you feelyou can trust?

Hope that helps!
regards
Peter

The battleship icon, I believe, is to be put right in the next patch.
Hi Peter, thanks for the tip, about Eng trucks, I was looking in the platoon section OB to find these things but could not find any Eng trucks so I then went into the company level and found all I needed. I found Crewed Boat company and Heavy Pontoon company with trucks to carry both :) the pontoon ferries are only a strength of 4 will try to raise them in value. Now I am happy as a clam :) I will test to see if Eng trucks can carry rafts and reg boats. Thanks for responding :)

Joe

UpDate, just to let you know all works fine. For the crewed boats and or pontoon ferry, you need 2 eng trucks and 1 eng. So to transport a ferry, you would need 2 eng trucks 1 eng and the ferry all n same hex. I would then highlight all 4 units and click on the load tab but strangely the truck first loads onto the ferry, so i clicked on the load tab again and the ferry loads on the truck as does the eng unit. The ferry can only be unloaded in shallow water and does not need an eng unit in the hex to unload. The same goes for the crewed boats. Rafts and regular boats can be loaded in eng trucks and do not need any other units in the hex to do so and can also unload in shallow water. The river i made is not the river icon but the water icon to simulate a very wide river so you need shallow water to use either the ferry or the crewed boats to unload in with this type of river.

Thanks again

Joe
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