Why are games more than ten turns long? It seems the way people play is by sitting on their duff waiting for someone to do something and then in the last few turns the real action happens. Why not make the game ten turns long and do away with all the boring stuff?
Panama, are you only doing QB ME games? Those have a slow start due to the nature of the situation. Try well reviewed scenarios, or do attack/defend QB, or you can even do an "overcrowded" ME, like 3000 points on a small hilly map.
CM is not a click fest.IMO set up, formation of ur troops,picking the right deployment positions and occupying them is as important as the shoot out that eventually will occur.
In war movement is as,and sometime more, important as fire.