Bunkers from a resource allocation perspective.
Just finished reading the campaign notes for the new game Tunisia '43.
I recognize that the way "bunkers" are included in the game meshes very nicely with the existing game system - including some percentage value of a bunker being built over some period of time. Not wanting the whole of tunisia to be turned into a bunker, that value is set low so that it takes quite a while to build a bunker.
With this system, however, you don't always get the bunkers where you really, really, really want them. Sometimes you order your engineers to build a bunker and voila, a bunker appears very quickly. Other times, they build and they build and they build... and they build. Very much in the same fashion as bridges and minefields.
Made me wonder if there was a mechanism where players could accelerate the process in a limited number of cases by apply some limited "resource factor". It would be a scarce (very scarce?) resource so you wouldn't be able to build bunkers everywhere, but you would be able to guarantee an outcome within a set period (afterall, no matter how many resources you apply, the concrete has to dry etc). This allow players to prioritize among "bunker" projects.
Yeah, might be going a bit far outside the confines of the game system but its a thought. Just a thought.
Larry
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