(03-17-2012, 09:34 AM)Liebchen Wrote: (03-17-2012, 12:31 AM)Lowlander Wrote: Especially when said units are pitted against each other, in other words does the good strong Battalion's bigger patrol or patrols, prevent the weak Company's diminished patrol from performing the task as was the case in real life.
The nature of patrols is to try to avoid combat if at all possible, so I'm not sure that a larger unit's patrols would necessary spot, let alone deter, a smaller unit's patrols.
Yes, I know that on occasion they would run into each other, but the preference was usually to get back to your unit alive and with intel, not to go "cowboy."
Maybe I've lost the plot here but again if one side is forced to retire,hunkerdown or engaged due to better or more numerous patrols and ain't willing to go cowboy, well therefore IMO no Intel would be gleaned about the disposition of the enemy units at 2 hex range due to the fact they were blocked I.E. outpatrolled.
I'm sure I've read passing accounts of patrols going MIA, returning with losses having been intercepted in no man's land etc.
Patrol com'in in !!!.
As in real life people tend to recall all the good things that happened in the past and do not dwell on the bad points.
Look how many times were Armies surprised with Major offensives across the whole front during WW2, let alone 1 Hex, because they did'nt have any Intel of the looming storm, why did this happen after all the patrols always find out what out there, well at least in these games.