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Positioning Infantry in Buildings
03-29-2013, 03:17 PM,
#1
Positioning Infantry in Buildings
Hello:

How much abstraction is used with infantry in buildings? If a unit is in a building can they see out all sides or do they have to be positioned near one wall/window? Are there special commands to finesse their placement? (In CMx2 for example there is a face command).

Thanks,

Gerry
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03-29-2013, 10:46 PM,
#2
RE: Positioning Infantry in Buildings
Infantry have 360 degree sight and do not need to be faced while stationary. During movement their facing narrows down to a forward cone. Within buildings infantry should be situated at the edges. Deeper into the building and they will limit then lose sight of the far side.
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03-31-2013, 05:32 PM,
#3
RE: Positioning Infantry in Buildings
Depending on the situation, it can be most advantageous NOT to have them situated at the edge of a building. If you want to be able to cover the ground nearby outside the building, like for instance against enemy troops crossing the street from a nearby building, you can place your men back from the edge of the building a few meters and they will still have LOS to the open ground but they will be out of LOS to units farther away, like for example the enemy machine gun that was going to give cover for the advancing enemy infantry. Sort of the same thing you can do when your men are in Woods, set them back from the edge a little bit and they are harder to get LOS.

Another thing to be aware of in city fighting ---- two large buildings side by side with no gap in between = your men can't just pass through the wall from one building to the next, they must exit one building into open ground and then enter the other building from the open groud, which can be quite hazardous LOL. In a factory it's no problem to move all through the factory, but large buildings are different.
"A bad plan is still better than no plan at all." -- Mikhail Tal[Image: pzV.jpg]
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04-07-2013, 01:59 PM,
#4
RE: Positioning Infantry in Buildings
Thank you both. Appreciate the tips.

Gerry
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