• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Tiller's Naval Campaigns - aspect of firing ships?
07-09-2022, 10:55 AM,
#1
Tiller's Naval Campaigns - aspect of firing ships?
One thing that isn't quite clear from the manuals is the "broadside" question. 

The type of projetiles that can be fired to each direction is indicated in the database data (F = forward, P/S = port/starbord, A = aft; each corresponds to a 45° sector of your ship). 

However the manual doesn't say anything about the quantity of projectiles. I suppose it is advantageous if you can fire "broadsides", i.e. bring more turrets to bear on your enemy? But just from looking at the game, there is no increased quantity/shorter interval of firing animations. Perhaps there is a greater chance to hit if you have multiple turrets firing?
Quote this message in a reply
07-10-2022, 06:23 AM,
#2
RE: Tiller's Naval Campaigns - aspect of firing ships?
Having more turrets and guns bearing doesn't influence the to-hit, but it does increase the potential damage you can do with a hit.
Scenario Designer JTS Midway JTS Seven Years War JTS Wolfpack WDS Kriegsmarine
Quote this message in a reply
07-12-2022, 04:10 AM,
#3
RE: Tiller's Naval Campaigns - aspect of firing ships?
So the damage inflicted ranges from 0 to "max", where "max" is the number of turrets * their damage (calibre vs. armor)?
Quote this message in a reply
07-12-2022, 08:24 AM,
#4
RE: Tiller's Naval Campaigns - aspect of firing ships?
(07-12-2022, 04:10 AM)Mowgli Wrote: So the damage inflicted ranges from 0 to "max", where "max" is the number of turrets * their damage (calibre vs. armor)?

yes.
Scenario Designer JTS Midway JTS Seven Years War JTS Wolfpack WDS Kriegsmarine
Quote this message in a reply


Forum Jump:


Users browsing this thread: 3 Guest(s)