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Campaign Series Vietnam - 1.23 UPDATE
10-25-2022, 12:30 AM,
#1
This Just In  Campaign Series Vietnam - 1.23 UPDATE
The latest patch for Campaign Series Vietnam from the Campaign Series Legion team has just gone live!

You can download it from the game launchers check for update button, the product page download area, as well as the following Download Link: 1.23 UPDATE HERE

This patch comes with a large number of enhancements, fixes and revisions of scenarios, graphics, units and much more! To see the full list of changes please see the changelog below.

17.1 Vietnam Update Log for 1.23

17.1.1 Errata
• No errata for 1.23

17.1.2 Enhancements
• In the Scenario Editor, implemented a new, standalone Missions Dialog, for specifying one or more Mission Types for each side. (We anticipate making expanded use of this legacy capability, both in the EAI and the CSEE/SAI.)
• Expanded the list of Mission Types from the legacy 11 to 23.
• Extended the sound categories from 35 to 43, to accommodate the eight new aircraft/helicopter sound types.
• Extended Map Hints to display ‘W’ marker labels at inland Waterway hexes.
• In 2D, when direct firing blindly into apparently empty hexes, the tracer fire and explosion graphics will newly display.
• Trace fire and light arms explosion graphics will no longer display, and map recentering to the target hex will not happen, if the target hex is out of Line of Sight.
• Implemented the new CSEE functions: game(), game_name(), scenario(), missions(), mission_name(), region(), region_name(), biome(), biome_name(), condition(), shuffle().
• Implemented a new CSEE/SAI uber function, attack_sequential().
• Implemented a new CSlint utility, csflgfix.pl, for modifying unit flag values.
• Revised the CSlint utilities csscnchk.pl & csluachk.pl to accommodate the new Mission Types and new CSEE functions.
• With the -V command-line option, every game EXE will display its version # and build time/date.
• Revamped the log system ERRID codes, for better CSEE/SAI debugging.
• Updated several CSlint utilities.

17.1.3 Fixes
• Fixed an assault CTD bug (where all ground units are overrun, and with helicopters flying overhead).
• Fixed a bug where, during day turns only, the Status Bar and HexInfo Box flare (starshell) counts were in disagreement (showing as 0 in the HexInfo Box).
• Fixed a CTD bug in the legacy airstrike system.
• Fixed a bug where in certain airstrike situations some aircraft animations will fail to show.
• Fixed a potential CTD bug if an aircraft Sp*.bit shadow file is missing.
• Fixed some flaws in the attack_way_point() and defend_way_point() CSEE functions.
• Fixed several other flaws in the CSEE/SAI.
• Fixed other minor bugs, and made other minor code improvements.

17.1.4 Graphics
• Revised A Week in Mekong campaign BMPs.
• Added new Special Forces supply icon 3D graphics.
• Fixed a number of *.bit unit outline files.

17.1.5 Data
• Revised the Sounds.dat to incorporate the new sounds for aircraft and helicopters.
• Fixed several other sound issues.
• Revised the Weapon.pdt to incorporate the new special forces supply units.
• Raised village TEM to 0.70.
• Added new Special Forces supply unit to US/France/Australia.
• Revised other platoon files to incorporate new sounds.

17.1.6 Scenarios
• Revised A Week in Mekong scripting to remedy issues found during play.
• Revised A Week in Mekong map.
• Revised A Week in Binh Long scripting to remedy issues found during play.
• Added Mission Types to all scenarios for future use.
• Revised a number of Lua file errors.

17.1.7 Mods
• No new mods for 1.23.

17.1.8 Manual
• Revised manual to 1.23 standards.
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10-25-2022, 12:57 AM,
#2
a_Arrow  RE: Campaign Series Vietnam - 1.23 UPDATE
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10-31-2022, 10:46 AM,
#3
RE: Campaign Series Vietnam - 1.23 UPDATE
Yet to buy game ,but
Have a question.

I enjoy the Random Battle Generator in CSME ,
Is the Random Battle Generator.
present in the Vietnam Game?
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10-31-2022, 01:59 PM,
#4
RE: Campaign Series Vietnam - 1.23 UPDATE
No, there is no longer a battle generator in CSVN. 

It does have all the editors, as usual though, plus a folder full of master maps of various areas in South Vietnam. 

Also a load of historical OOB's. 

So building a scenario is quite easy.
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10-31-2022, 02:06 PM,
#5
RE: Campaign Series Vietnam - 1.23 UPDATE
I am still interested in the game,
Sorry for harping on the Issue,
But is the Random Battle Generator still on the cards for a future update?
It really adds to the gameplay in other titles.
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10-31-2022, 02:28 PM,
#6
RE: Campaign Series Vietnam - 1.23 UPDATE
Unfortunately, probably not. No. 

Due to the nature of the scripting and the impossible nature of automatically scripting the AI, it is unlikely the random battle generator will be included in the future.
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10-31-2022, 02:38 PM,
#7
RE: Campaign Series Vietnam - 1.23 UPDATE
Thanks for reply.
I have been making a Vietnam Mod for a different game recently ,
see

https://steamcommunity.com/sharedfiles/f...2880070195

A random Battle Generator is available in that game ,Hex of Steel.


It got me thinking ,the Vietnam Theatre can be a bit of fun.
So I came back to the Blitz to investigate the CS Vietnam Game again.
I will buy the CS Vietnam game soon.
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10-31-2022, 02:42 PM,
#8
RE: Campaign Series Vietnam - 1.23 UPDATE
Let me know when you do and I can take you through the ins and outs of making scenarios. 

Or modding even. 

You can mod nearly everything in the game. 

Thank you for your interest!
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10-31-2022, 10:41 PM, (This post was last modified: 10-31-2022, 11:10 PM by Sean.)
#9
RE: Campaign Series Vietnam - 1.23 UPDATE
There is a 10% discount at the moment for CSV at Matrix Site.
How can I use my email subscription extra discount there?
What code do I input in "Discount Code" box?
I worked it out ,I had to subscribe to Slitherine as well as Matrix,then I got a 1 time code sent to my email.
With my purchase of CSME already I got a really good price on the new CSV game.
Downloaded game now.
Might take me a while to get into it ,but at least I have purchased the game now.
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11-01-2022, 01:15 AM,
#10
RE: Campaign Series Vietnam - 1.23 UPDATE
Thank you so much, Barly!

Let me know if you have any questions, definitely happy to help!
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