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Potential CSVN 2D Map Mod
02-16-2023, 03:03 AM, (This post was last modified: 02-16-2023, 03:04 AM by Jason Petho.)
#11
RE: Potential CSVN 2D Map Mod
Alright, here's a BETA Version of the mod.

You can download it here:

2D Hypsometric Tint MOD

And you can watch how to add it using the same steps as in here:

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02-16-2023, 07:18 AM,
#12
a_Arrow  RE: Potential CSVN 2D Map Mod
Nice user-friendly Mod

Thanks for creating and sharing....
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02-16-2023, 09:19 AM,
#13
RE: Potential CSVN 2D Map Mod
You're welcome, Compass Rose!
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02-16-2023, 11:47 AM,
#14
RE: Potential CSVN 2D Map Mod
Thank you.

(1)
How do the heights in the bmp work.
There is 6 rows across and lots of rows (50maybe ) down.
Is each 25 metre height a row down starting at top for 0m and down to bottom for 1250m?
And each row across just adds a little variation to picture for set height for that row?
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02-16-2023, 02:31 PM,
#15
RE: Potential CSVN 2D Map Mod
In essence, yes, although you can set the height to be variable (you can have 2 metre or 100 metre contours if you want), my mapping standard is typically 25 metres. 

The row of 6 is the same elevation, just slight variations in the hexes to "mix it up" usually a texture difference. 

The 50 rows are from the lowest elevation to the highest elevation.
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