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Aachen - West Wall Battle
04-18-2025, 02:00 AM,
#41
RE: Aachen - West Wall Battle
A quick chat about what's been going on behind the scenes before we dove back into the Aachen scenario. There is some serious progress on most of the entire front, although I keep running into ambushes. I called in some airstrikes this turn, which were about as effective as tomatoes. My artillery seems to be far more effective, especially since I've moved most of the batteries close to the Schill Line. I'm using a lot of the German bunkers and pillboxes to protect them against counter-battery fire. A lesson learned from the disaster when the Luftwaffe showed up a while back. That said, progress is feeling good, especially as we come into the last 20 turns.

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04-24-2025, 02:27 PM,
#42
RE: Aachen - West Wall Battle
I showed off some new vehicles for Cold War and explained a few things before we dove into the Aachen scenario. We managed to get through two German phases this time although I skipped some behind the scenes movement for Turn 51 to get things rolling. German artillery is honing in on some of the locations as my advance pushes. The most exciting part of the session was the revelation of a wackload of Panzers in the rear that I'll have to deal with. The advance is generally solid, with a few hiccups. The first being the mass of armour in the center, the second being an attack developing from the Hurtgen Forest in the south and third is that the time is clipping by pretty quickly so I need to prioritize the attacks. This is still a lot of fun though!


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04-24-2025, 06:40 PM,
#43
RE: Aachen - West Wall Battle
(04-24-2025, 02:27 PM)Jason Petho Wrote: I showed off some new vehicles for Cold War and explained a few things before we dove into the Aachen scenario. We managed to get through two German phases this time although I skipped some behind the scenes movement for Turn 51 to get things rolling. German artillery is honing in on some of the locations as my advance pushes. The most exciting part of the session was the revelation of a wackload of Panzers in the rear that I'll have to deal with. The advance is generally solid, with a few hiccups. The first being the mass of armour in the center, the second being an attack developing from the Hurtgen Forest in the south and third is that the time is clipping by pretty quickly so I need to prioritize the attacks. This is still a lot of fun though!


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04-24-2025, 06:41 PM,
#44
RE: Aachen - West Wall Battle
Oh I get some wrong reply.
I want to say:
If the AI were more intelligent, it would effectively utilize combined arms tactics (such as armor divisions V/IV or Jgdpz V units) coordinated with rifle platoons. By leveraging favorable terrain advantages, these forces could create formidable defenses against the US Army, with howitzer units demonstrating improved targeting precision. However, in reality, the AI's behavior resembles an uncoordinated swarm rather than strategic deployment. The system fails to establish defensive positions at strategic high ground locations or capitalize on forest cover. Ultimately, this game appears to prioritize casual entertainment value over military simulation authenticity.
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Yesterday, 02:14 AM,
#45
RE: Aachen - West Wall Battle
That is where the scripted AI will bring new life to the game, which we are working on after Cold War.

Of course, this game really shines against a human opponent.
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