A few things about the Matrix Campaign Series that I should probably have posted here :-
http://www.matrixgames.com/forums/tm.asp...=�
Any thoughts?
quote:
The ability to change AI behaviour (mission type) during the scenario would help AI games no end. First 10 turns could be Meeting engagement followed by delaying action for example.
I have two thoughts related to this.
1. For a wargame the Campaign Series was a very big budget game and (apart from Divided Ground) was very well made.
I assume the change of AI behaviour that I have listed above would have occured to the original developers so is there
a reason this was not made possible to scenario designers? (I don't really care about this as I usually make PBEM scenarios but I find it of interest nontheless)
2. I have never seen a post from an ex Talonsoft developer discussing the game. If I had taken part in the coding of this game I would be quite proud of it and would pop up from time to time to discuss the finer points - at least after a few beers. Where are they all? - what are they doing now? Something that keeps them too busy to ever pop back to see how their baby is getting on? That's bizzare to me.
Chris