Baron von Michael Wrote:Why is it that artillery is not an area attack weapon in this game? Why does it strike only units you pick out, instead of attacking all units in the hex?
Now that everone has had a chance to weigh in, I will tell you why I think John Tiller and Sturmer Smith made it this way.
1000m x 1000m = a lot of ground and in the case of very open terrain like the wide expanses of the Russian Steppe the designers felt it best to allow players to pick the units they want to fire at - assuming of courdse they had a visual on the hex.
Now of course there is lots of real life examples one can raise like "that clump of trees" within the 1 km hex - or that low ground behinds the farm but on a 1km scale that doesn't wash. It has to be one way or the other and with the first pass of the game they did it that way.
Next came Normandy where you knew where the enemy might be, but in the cloe terrain of the Bocage country, it would be impossible to target the Tanks or the AT guns and if the rules remained as they were designed for Smolensk, players could cherry pick in Normandy to an extent that simply wasn't possible. So the ALt Rules were developed to provide another way to have the same basic game engine simulate battles as different as Normandy was\is to Smolensk.
Neither set of rules are wrong or right - boith use very different calculation methods. The KEY WORD here is DIFFERENT and not MORE or LESS BLOODY. You see it was only during the testing of K42, when some players used one set of rules and another player used the other that we began to see the very different results that were attained.
My first approach was to set up a number of tests to see if one set gave more or less kills. This is where I discovered that the results were neither more nor less. They were different depending upon the different situations or test shots that were setup. Density is a factor I believe - although it has been a long time since I looked closely at it.
John and Sturm believe the ALT Rules should not be the default set. And I learned it was impossible to test a game and compare apples to apples unless the Fire Rules were consistent in all games.
So to use the Alt Rules throws out the Vic levels established by the original Scn designer. Understand too that the longer and larger the Scn the more chances there are for statistical variation from play to play.
I was not involved in the Playtest of Smolensk, but I know the guys who were involved and I also know how long and how far they tested the default Campaign in HTH - far longer than I dreamed any few people would evey play a scn this large.
Anyway - the Optional Rules are there for you to experiment with and if you prefer one set over the other, feel free to use them. We've been working with a new guy on a new title which we'll have out before long - he is a gunner too and he likes the ALT Fire RUles for Arty better. But we still stayed with the default rules in testing so when it comes to the Vic levels, if you change those fire rules "your mileage my vary" - so maybe you should pick your own Vic levels too, because the ones set in the game will really no longer be valid.
....man, set out to give a simple explanation and end up writing much more than expected<G>
Glenn