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Avia - Fight in WinSPMBT !
03-22-2007, 07:02 AM, (This post was last modified: 03-22-2007, 07:24 AM by Epoletov [SPR]..)
#1
Avia - Fight in WinSPMBT !
It is developed for campaign "T-80 - Ukraine 1995".


1. We change characteristics of the plane, having appropriated it a class of the helicopter.

2. We hang anti-aircraft missiles (except for Off. Map).

3. We increase a unit of fire for an aviagun and rockets.

4. We do Vision = 39. (?)

5. We give a smoke ammunition or launchers of a smoke (models antimissile traps). (?)

6. We increase speed, for example three times from initial.

7. We appropriate a sound 84 or 201 (lower on a timbre).

*****

We draw map the seas of the any sizes (as much as possible 200*160).



We insert obat into a folder " WinSPMBT-> Game Data-> OOBs ".
But before it it is copied original obat11, obat12 that then all to return in an initial condition.

Or establish copy WinSPMBT for experiments.

*****

Testing is necessary.

1. Rockets are effective only at shooting from a place.
Otherwise, beat about 5 % accuracy.
Ambushes here are effective.
Reciprocal fire opens somewhere with 15 hexes.
Or in the Turn within the limits of visibility.
With distance accuracy decreases.

How it to settle?


Whether the smoke (traps of rockets - Vision 39) is necessary?
Without it fight will be more dramatic also shooting from a place will be more fair.
Smokes at planes of two types are in the script, but for testing.
In my opinion they superfluous.

P.S.: it is more convenient to fly in fine scale, it is more review.
P.P.S.: Planes in section Misc-> Helicopters.




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03-26-2007, 02:33 AM, (This post was last modified: 03-26-2007, 02:34 AM by Epoletov [SPR]..)
#2
RE: Avia - Fight in WinSPMBT !


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