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Falklands in the Baltic
05-18-2007, 05:38 PM,
RE:��Falklands in the Baltic
wigam Wrote:Send all game files to me and i will distrabute them to those that are playing.

Wigam, I will send you some victory conditions for the induvidual games too, and maybe you can pass them on... :)
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05-18-2007, 08:02 PM, (This post was last modified: 05-18-2007, 08:03 PM by KraMax (SPR).)
RE: Falklands in the Baltic
Give me even to a company naval inf (marines) and a platoon of tanks :(... It would be desirable to play :(

Wulfir: whether there will be a same fight a surprise for the Swedish side?
Why conditions of a victory are certain by smaller quantity of turns - than it provides the scenario?
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05-18-2007, 10:33 PM,
RE:��Falklands in the Baltic
KraMax (SPR) Wrote:Wulfir: whether there will be a same fight a surprise for the Swedish side?

Yes, one could say that.

KraMax (SPR) Wrote:Why conditions of a victory are certain by smaller quantity of turns - than it provides the scenario?

All games will end at turn 30 after which time day-light will be rapidly fading.

There are more turns to the scenario than are meant to be played.
This way no side will be able to view the opponents forces at games end - this brings one more element of surprise into the game. It was Epoletovs idea, actually. :cool:
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05-18-2007, 10:43 PM,
RE: Falklands in the Baltic
Wigam, I've sent the victory conditions etc for the Swedish side.
Let me know if you didn't get them.



Also people;

30 turns are to be played - I hope you will be able to do around 6-7 turns per week.

The deployment phase has dragged out a bit too long, I think - if the games take too long to be completed it will kill interest. Quick pace, gentlemen.

If you for some reason is not able to play better then hand over the game to some player standing by. Slow turn-around times are a death sentence.
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05-18-2007, 11:26 PM,
RE: Falklands in the Baltic
I usually get out 4-5 turns per week, more if oppo lives at a compatible timezone. If that is not enough then I'll hand over the battle to someone faster.

Vesku
Vesku

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05-19-2007, 06:05 AM, (This post was last modified: 05-19-2007, 06:13 AM by Epoletov [SPR]..)
RE:��Falklands in the Baltic
Vesku Wrote:I usually get out 4-5 turns per week, more if oppo lives at a compatible timezone. If that is not enough then I'll hand over the battle to someone faster.

Vesku

We Russian with Finns neighbours. ;)
The majority of commanders of Russia (the European part).

Wulfir Wrote:All games will end at turn 30 after which time day-light will be rapidly fading.

There are more turns to the scenario than are meant to be played.
This way no side will be able to view the opponents forces at games end - this brings one more element of surprise into the game. It was Epoletovs idea, actually.
If has correctly understood, it is necessary to satisfy a condition of a victory and then fight will be finished ahead of schedule ?

How many Turns from thirty will be at the disposal of commanders ?

Has sent two begun fights Wigam.

Air landing in Slite - Soviet Commander Asidun.
Air landing in airfield Visby - Soviet Commander Artou.

During one - two days other fights will be sent.



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05-19-2007, 07:28 AM,
RE: Falklands in the Baltic
Hi Epoletov

The battles you have sent me for Visby Airfield and Slite Harbour have been sent onto the respective commanders.

Air landing in Slite - Swedish Commander Zeiss( CO may differ as he may assign another commander.
Air landing in airfield Visby - Swedish Commander Sapper Boots.

Good luck

Winner buys the first round of Vodka.;)
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05-19-2007, 07:57 AM, (This post was last modified: 05-19-2007, 07:58 AM by Epoletov [SPR]..)
RE: Falklands in the Baltic
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05-19-2007, 08:01 AM,
RE:��Falklands in the Baltic
Vesku Wrote:I usually get out 4-5 turns per week, more if oppo lives at a compatible timezone. If that is not enough then I'll hand over the battle to someone faster.

That is enough.
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05-19-2007, 08:11 AM,
RE: ��Falklands in the Baltic
Epoletov [SPR Wrote:If has correctly understood, it is necessary to satisfy a condition of a victory and then fight will be finished ahead of schedule?

The games will run for 30 turns because both sides do not always have identical objectives. In fact they hardly ever have identical objectives.

If one side can not find commders to finish a game then it will be ended early and I will judge the actual outcome of the battle - you can pretty much expect it to be a massive defeat for the side not having a commander.
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