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River/Isolation/Engineer relief problem
07-29-2007, 01:51 AM,
#1
River/Isolation/Engineer relief problem
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07-29-2007, 02:02 AM,
#2
RE: River/Isolation/Engineer relief problem
Hard to say, but let me hazzard a couple guesses. Is the engineer itself isolated? Is it disrupted (or Broken). Was it disrupted but rallied at turn start (not sure what order things are determined, but I think supply must be first)? Is it deployed? Hard to say for sure without the file or jpg.

Fury
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07-29-2007, 02:23 AM,
#3
RE: River/Isolation/Engineer relief problem
The engineer is not isolated, disrupted or in travel mode. It has been deployed and sitting on the opposite bank for two full turns. :conf:
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07-29-2007, 02:41 AM,
#4
RE: River/Isolation/Engineer relief problem
What game is this? The update may not have reached all the titles...

Fury
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07-29-2007, 03:05 AM,
#5
RE: River/Isolation/Engineer relief problem
I think that the problem is that it is a full-hex river. My understanding was that you could get supply only across hex-side river and canals.
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07-29-2007, 04:08 AM,
#6
RE: River/Isolation/Engineer relief problem
The game is Stalingrad 42 with the latest update. And I have seen the updated engineer/isolation rule work just the way it's supposed to in this very same scenario in a similar situation across the same river. A bit of a mystery:hissy:

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07-29-2007, 04:22 AM,
#7
RE: River/Isolation/Engineer relief problem
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07-30-2007, 04:18 AM,
#8
RE: River/Isolation/Engineer relief problem
I had a similar problem over a river hexside and I think this was because I built a bridge the same turn I crossed?

If so should that be corrrect?

Mike
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07-30-2007, 05:31 AM,
#9
RE: River/Isolation/Engineer relief problem
From the book of Tiller that means the engineer unit would have to move down 1 hex correct ?
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07-30-2007, 06:55 AM,
#10
RE: River/Isolation/Engineer relief problem
The odd thing is, in a similar situation, playing the same scenario crossing the same river, a few hexes North, I ferried across a force using a engineer unit. The ferried units were in supply so long as they stayed within one hex of the river, As I understand the rule is supposed to work. So, I'm still confused why their is a difference in my current game. I wonder what is different?
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