RE: fighting in towns
"Still don't agree that a battalion can assault the gates of a town or chateau against skirmishers and push them back without consequence."
Remember too, that there are advantages and limitations to skirmish use, which, as I noted in another post, have evolved over time. First note, if you stack more than 250 skirms in a hex, they become class 1 targets like units in column. but keeping them to c. 100-200 in a hex, skirms will inflict a good deal of casualties upon any unit attempting to attack them in any sort of terrain, both in return fire and in the melee combat result. Using skirms is tricky: You want to be careful in open terrain as they can be easily overrun by cavalry; so when attacking that's why it makes good sense to always have some cavalry around to easily get rid of those pesky fellows. As for defending towns and strong points; as noted they will never be defeated in chateau, and if you want to hold a town hex, get a formed battalion in there. The one final advantage to using skims, and you have to be really organized to do this; when a skirm is totally spent morale-wise, say 700 points fatigue, you can reincorporate the skirm to the parent unit, the parent unit will increase only 100 points fatigue, and next turn you can send out a fresh skirm with only 100 fatigue. This isn't done too often because once a skirm gets to high fatigue it's usually already eliminated, but for long fights in woods, this can be a good tactic. vone ege :rolleyes:
|