majog Wrote:another stupid question... How come the planes have a minimum range?
Due to their very powerful attack rating, the idea was that the airfields themselves would need to be defended by a security detachment decided by the player instead of just blasting away with the airfield aircraft.
Their original purpose was for larger scenarios I am creating. Imagine capturing an airfield in your advance. Stuka's would be brought up to provide you with a fairly significant punch - as long as you kept hold of the airfield. If the airfield was captured, the Stuka's would also be captured.
majog Wrote:Also why are the German tanks not loadable now they there are troop trains to carry them?
These are just the initial designs for trains, as a test to see how they would be received and what would be good to add/fix.
The troop trains are just that, troop trains. I will add larger trains for moving tanks, etc in a future patch.
majog Wrote:also are the flack train guns supposed to have the Armor killing range that they do. They act like 88mm guns on rails. I thought they were more like the 20mm AA guns?
Not sure, I didn't add them. Maybe they are the heavier version of FlaK trains?
majog Wrote:Not being critical just asking. Also still can't get the edit oob to work from the main menus.
Tis all good. Strange about editors though.
majog Wrote:While I am on a wish list thing. Is there any way to patch the oob thing so that once units are in an oob from a particular date that that becomes the default date for that saved oob? In other words next time i open that oob to edit it, I don't have to chose the date first it automatically matches the units already in it.
That is a good wish list item, I will make note of it!
Jason Petho