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Factory Combat
06-13-2007, 09:22 AM, (This post was last modified: 06-13-2007, 09:28 AM by PoorOldSpike.)
#11
RE: Factory Combat
FACTORY AND HEAVY BUILDING COMPARISON

These tests show that Factories give slightly worse cover than Heavy Buildimgs.

PIC 1 - The Russian squad in the hvy bldg is only 12% exposed which is excellent.
[Image: factccc.jpg]




PIC 2 - But the squad in the factory is 15% exposed, that's still excellent but not quite as good as the hvy bldg.
[Image: factddd.jpg]




PIC 3 - The squad in the hvy bldg moves into the rear half of the bldg to break LOS
[Image: factaaa.jpg]




PIC 4 - But when the squad in the factory moves to the rear half, the LOS is not broken, confirming that factories are big airy places easier to see into, presumably because of their bigger abstracted windows, doors and loading bays.
[Image: factbbb.jpg]
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06-13-2007, 09:25 AM,
#12
RE: Factory Combat
[Image: factory-fight.jpg]
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06-13-2007, 10:34 AM, (This post was last modified: 06-13-2007, 11:05 AM by PoorOldSpike.)
#13
RE: Factory Combat
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06-13-2007, 10:36 AM,
#14
RE: Factory Combat
[Image: AT-rifle-window.jpg]
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06-14-2007, 12:10 PM, (This post was last modified: 06-14-2007, 12:13 PM by PoorOldSpike.)
#15
RE: Factory Combat
LOS IGNORES FLOORS

PIC 1 - The German squad enters the factory and sees a welcoming committee of 8 Russian squads, 4 on the bottom floor, 4 on the top, but he can see them all (including those on the top floor) and engage them ..
[Image: fact-topfloor.jpg]





PIC 2 - And they can see and engage him!
[Image: facttop1.jpg]





PIC 3 - Another view.
[Image: facttop2.jpg]

Tac notes - Although factory floors/ceilings are therefore seemingly made of glass, I think its simply the programs way of abstracting the interior of typical factories which often don't have floors but an open network of overhead walkways, platforms and ladders etc.

[Image: tankfactory.jpg]
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06-14-2007, 12:24 PM, (This post was last modified: 06-14-2007, 12:41 PM by PoorOldSpike.)
#16
RE: Factory Combat
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06-14-2007, 04:46 PM, (This post was last modified: 06-14-2007, 04:57 PM by PoorOldSpike.)
#17
RE: Factory Combat
HOWEVER LET'S NOT FORGET..
that units in factories can always stay unspotted if they want to, by not moving or firing..


PIC 1 - The Germans move into the building but can't see any enemy.
[Image: factTTT.jpg]



PIC 2 - even though its chock-full of Russians.
(Neither side can see the other because there's too much factory between them)
[Image: factUUU.jpg]




PIC 3 - The Germans move forward and halt. They still can't see Ivan.
[Image: factVV.jpg]




PIC 4 - but Ivan has seen them moving up and holds his fire. (He could have fired but wants to devastate them when they get pointblank)
[Image: factWW.jpg]




PIC 5 - When the Germans close to within about 20 metres,the Russians open up and the Germans are hurt bad.
[Image: factXX.jpg]


[Image: factory-inf.jpg]

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10-16-2007, 05:20 PM,
#18
RE: Factory Combat
POS...
You really should look at "To the Volga"
a perfect match for what you are saying here

GoM
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07-16-2008, 12:33 PM,
#19
RE: Factory Combat
"Stalingrad"
[Image: stalingd.jpg]
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09-11-2008, 10:04 PM,
#20
RE: Factory Combat
[Image: factstal.jpg]
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