Titan Wrote:Glenn why can this not be done? It is so frustrating to watch your units leave the road and take a route the the forest and then stay there.
You own France 40? We did it for that game and it is all of them now.
We even provided a sample in the F40 Started Scn on how to show how to use it.
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Divisional Movement Orders
Divisional Movement Order is a one-click type of immediate group movement. These Orders are executed immediately during the player’s turn and not during the A/I Movement Phase. Divisional Movement Orders are issued to units from the same Division located in the same or contiguous hexes for the purpose of moving by transport mode toward a designated location.
To initiate a Divisional Movement Order, select any hex containing a unit of the Division, but do not select any actual units in the hex - and then right click on the destination hex while holding down the Alt key. For illustration purposes, use the units in the lower right corner of the #00_Started.scn. Place your cursor on the lead unit as seen in the upper map image and while holding the Alt key, right click on the hex with the red dot. The units will immediately go into Travel Mode and advance toward the selected hex as seen in the image at the left.
These Movement Orders can be issued one hex at a time when you wish to control the exact path taken or to a destination hex several hexes away letting the A/I select the path. Note: Unlike other methods for movement, no unit is to be selected for a Divisional Movement Order and in fact if any unit in the hex is selected, an A/I Movement Order will be issued. See AI Movement Orders in the reference manual.
When a Divisional Movement Order is issued, units in contiguous hexes that contain units of the same Division will automatically move towards the destination hex changing into travel mode and following one another in a column to the extent of their movement allowance. If two or more divisions become mixed or should there be some ambiguity about which unit within a single Division should move next, then a gap will appear in the column. Gaps can be corrected using another Divisional Movement Order on the trailing portion or units of the same Division can be moved using standard movements until they are in the same or contiguous hexes not containing units of other Divisions at which time the Divisional Movement Order can be re-initiated.