01-28-2008, 10:45 AM,
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Jim
Uncle Joe
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Posts: 104
Joined: Oct 2004
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RE: Mechanics of assaults question?
Foul, I believe this to be correct with one exception. Armor needs infantry support in order to attack at full strength when assaulting into non-clear terrrain. Otherwise, they assault at half strength.
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01-28-2008, 01:20 PM,
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Glenn Saunders
HPS Design & Playtest Coordinator
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Posts: 1,258
Joined: Feb 2006
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RE: Mechanics of assaults question?
Foul. Wrote:Now am i correct that the actual terrain the defending hex is not taken into account,,...
Correct - say the assault is forest and the assault mechanism calls for the attacker to attack the defender and the defender to attack the attacker. As both take place in forest then the forest is a non factor in the equation.
Glenn
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01-28-2008, 05:07 PM,
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Mr Grumpy
Moderator
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Posts: 7,871
Joined: Jul 2004
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RE: Mechanics of assaults question?
Glenn Saunders Wrote:Foul. Wrote:Now am i correct that the actual terrain the defending hex is not taken into account,,...
Correct - say the assault is forest and the assault mechanism calls for the attacker to attack the defender and the defender to attack the attacker. As both take place in forest then the forest is a non factor in the equation.
Glenn
OK so the thinking behind this is that if the assault is from a clear hex into a forest hex the fighting actually takes place in the defenders forest hex and so no side gains an advantage from the terrain.
Thanks Glenn for explaining that. :)
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01-29-2008, 03:21 AM,
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Glenn Saunders
HPS Design & Playtest Coordinator
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Posts: 1,258
Joined: Feb 2006
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RE: Mechanics of assaults question?
Foul. Wrote:....so the thinking behind this is that if the assault is from a clear hex into a forest hex the fighting actually takes place in the defenders forest hex ...
Exactly. You can reason it other ways but this was the design created for the engine originally by Tiller, Strumer ect.
Glenn
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01-30-2008, 03:20 PM,
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RE: Mechanics of assaults question?
As pointed out in another thread on this subject, hex sides do matter. Streams, changes in elevation greater than 20 meters between hexes, AT ditches are some examples of hex sides that can make a small difference in the assault value of the attacker to cross over into the defender's hex for the assault to take place.
Is this good ground?
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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