Volcano Man Wrote:You bring to mind another reason for the change in the sense that these turn based games must take into account what is not possible in the mechanics of the game itself, which is, if you had enemy vehicles moving by you then you would naturally fall back and / or maneuver accordingly. In a turned based game this is not possible as they sit there as you drive up to and right past them. With stronger ZOCs it allow those units to have a chance to fall back, or at least allows the possibility for you to make a conscious decision to remain where you are and let the enemy move through you.
Yup i agree, as i said in an earlier thread the ZOC rule was invented to protect your units from enemy movement on your opponents turn when you cannot react.
While i the "soft" version of the ZOC rules is 100% correct for desert titles, i can only guess that the designer did not see the potential problem of a aggresive player exploiting the very high AC units mp allowence and moving through ZOC to constantly create isolation situations.
As Rick said if soft ZOC did
not block supply then the change would possibily not be justified. :chin:
Good stuff this, nice to hear everybodys views.......... :)