RE: Editor Help (Finding Units)
Well Fury - here is a way that will work although it is not pretty.
First off, you know about the 307th from somewhere - so I assume you have the game OOB Editor opened. If not - open it and file the formation in question.
You will see it has 3 sub units in it and you need to evaluate each unit individually. So, select the first unit in this formation - the "1st Rocket Launcher Bn" - now, right click and pick edit.
In this dialog you will see a field that you can edit - it is called ID and it is on the right side of the Org/Unit Dialog. The ID of this unit is 88877
Open the Scn in question in NOTEPAD and search for 88877.
I find this on a line with the following:
1 157 272 88877 2 2 18 0 0 0 0
...in Scn #850610_02s which tells me the unit is ON THE Map at the start of the game and in hex 157,272
The second unit in this formation - the "2nd Rocket Launcher Bn" is UNit ID 88878 and is found in 161 303 at start
and the "3rd Rocket Launcher Bn", unit ID 88879 is located in hex 224,330.
The problem here that you are having with the FIND is that the three units are placed on the map at start in there very different places. Soeven at 2D Zoom out, the game can't bring you to one map view to see all the units and when it tries to brng you to the best possible place to see them you see none because the game doesn't really understand your screen resolution.
That is I see no units on the map highlighted on my PC but on my daughters laptop which has 1200x 1600 dot, I might see one or more of the formation.
But the find does WORK and if you open scn 850610s and search for the "307th" then open the Jump Map, you will see a circle that shows the area where the three sub units of the 307th are located.
Anyway Fury - I read these ID numbers myself when I am building and working with these large scns.
Glenn
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