OK - I'l bite and give Huib his own thread.
Huib Wrote:-HPS historical research is not up to standard. At least not up to mine and a lot of others. Some titles literally contain hundreds of errors. With the rate HPS has been putting out titles this is perhaps no wonder.
I don't know - what else can I say except
this is wrong!
...but then again you did say "his standard" ! But if Huib owns the game, then he has the map, and with that the OOB and Scn editor so he can do whatever you want to make them HIS STANDARD.
But if I were you Huib, I think I would just go away and buy someone elses game and not spend any more money on these. I hate to say this but really - nobody wants an unhappy customer and you always seem to have more issues than anyone else.
Lets be clear - there is nothing wrong issues. We have a long history of addressing issues and player concerns - one needs only to look at the changes.txt file for Smolensk to see how many legitamate concerns have been addressed since the series has been released.
Quote:-It is impossible to correct the map errors.
As I've said many times perviously, the game map is created based on a PERIOD source map using a scale consistent with what the game uses.
It isn't easy doing maps at a 1 km scale because the world is not made up of 1 km areas. So there is always a judgement on things like what is the terrain in a give 1 km hex. This is why we use PERIOD source maps that are appropriate to the GAME SCALE and not tactical scale maps.
I also know where this comment is coming from a single hex which on our Source map is clear and Huib would like it to be a village hex. But John Tiller made this map himsef. He checked his source map and it shows as clear. I think it is als fair that we want the full game map kept consistent with this source.
That Huib have an example of another historcal map at at tactical scale that shows a hex should more correctly be a village hex is unfortunate. We can't map all of the MG44 map area at 1:50,000
Even if we had the entire game area at 1:50,000, if we rescaled the image to the game scale - like what we do when we make the map - then overlay our hex grid you wouldn't be able to read anything.
I also think it was Huib (might be wrong here) who complained about a ridge line on the Bulge map. Here again we checked our source - didn't find that ridge labeled, and removed it as it was NOT CORRECT with our source. Others will tell you that you won't find that ridge line named on any period source map so we've provided everyone a way to change any labels on any of our maps.
Seems like a perfect way to address this issue!
Quote:-The 2d graphics are just acceptable but 3d graphics are awful and nothing has ever been done to change it.
And this is just not completely true either.
I'll agree the original 3D Unit Graphics were crap - I hated them but then again the series was new and TOAW had 3D Icons and so did previous Tiller games. And we wanted players to be able to see the MAP in 3D too. But there is no budget for paintng and creating the 3D Icon art that was in the Talonsoft Series.
So these 3D Icons were left alone for a long time.
That nobody used them still didn't sit right with us. So we created te 3D Counters for use with the 3D Maps. That we ADDED the 3D Counters and we left the 3D Icons in, not simply replacing them, was something John wanted to do in case new players to wargames - people who had no experience to the traditional Wargame symbols could instantly tell INFANTRY from TANK on the map without looking at the unit window.
Anyway guys - we appreciate all comments - and we all know the game system is not perfect. There are many issues which we deal with as BLACK AND WHITE when the world is in shades for grey. I could give you my list if you like but it would serve no purpose.
As fans know, the series does work for this scale. And you all know that we are committed to supporting the series and enhancing it as we go along.
Yesterday for example we fixed an issue reported by Tom Bridges when a Engineer wth a Full Water Bridge is destroyed while a unit ends its turn on the bridge. The game didn't crash - but it sure looked odd. So we fixed it and that fix will be inevery game after the next update.
Panzer Campaigns\Modern Campagns was first released under Windows 95. And everyone of these titles have now been updated, tested right into VISTA - except ME67 which is still in test while on of the guys who does Mods to that title adds some new stuff to his scns using the new MC features like Nukes ect. As soon as that mod is completed we'll release the ME67 patch and be 100% Vista compatible.
I know of no other company (although there may be some out here) that are supporting, and actively updating their games wiith new features on a regular basis, this long into the life cycle.
Anyway - I will look into this thread as well as the one where guys are talking about what they like. And if there are any legitimate concerns about any title that I can have addressed - just like Tom Bridges bridge thing yesterday - rest assure they will be dealt with.
But we can't do everything so we'll pick and choose from the ideas that come up and fit best with ne titles in the works. And we'll keep making games like this and with the same quality of research as long as there is an interest from guys like you fellas here at thebltiz to support our efforts.
That includes Huib even if he doesn't buy new titles. We address all bugs and where possible make enhancements to the series that make sense to the overall game series and direction of the product line.
Thanks all for supporting our games as long as you guys have.
Glenn