• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Terrain Cover Values
04-12-2008, 06:36 AM,
#11
RE: Terrain Cover Values
Der Kuenstler Wrote:And Peek - it was "open ground" I was wondering about - since it contains grass and is not totally level. The list taped to my monitor (lol) says "open ground" is 75% exposure, dirt roads are 90%, and paved roads are 100%. I thought pavement and paved roads would be the same - maybe not?

see my edited post above. The figures you just described are CMBB values. apparently they changed for cmak - which i find strange.
Quote this message in a reply
04-12-2008, 06:50 AM,
#12
RE: Terrain Cover Values
I did another test, open ground is indeed 75%. Dirt roads and paved roads were as you said, 90% and 100% respectevely. So pavement and paved roads aren't the same thing. Presumably pavements contain some clutter that can be used as cover?

[Image: pavement2-1.jpg]
Quote this message in a reply
04-12-2008, 07:04 AM,
#13
RE: Terrain Cover Values
Wow, things you learn. I never imagined a difference between "pavement" and "paved roads"
Quote this message in a reply
04-12-2008, 07:53 AM,
#14
RE: Terrain Cover Values
hmmf...go figure...
"Most sorts of diversion in men, children, and other animals, are in imitation of fighting." - Jonathan Swift
Quote this message in a reply
05-17-2008, 05:40 AM,
#15
RE: Terrain Cover Values
Does mortar fire affect the values?
Quote this message in a reply
05-17-2008, 09:05 AM,
#16
RE: Terrain Cover Values
Do you want to know if mortar fire is any more/less effective on pavement as compared to other terrain?
Quote this message in a reply
05-20-2008, 03:24 AM,
#17
RE: Terrain Cover Values
I think that the mortar fire negates some cover, such as walls and trenches, and is actually more effective against infantry in trees. It would also be more effective against troops on pavement but less so against marsh or sand terrain.
Quote this message in a reply
05-20-2008, 04:38 AM, (This post was last modified: 05-20-2008, 04:40 AM by Colonel Talvela.)
#18
RE: Terrain Cover Values
Coil did some good tests about mortar fire and terrain about a year ago.
Quote this message in a reply
05-20-2008, 06:21 AM, (This post was last modified: 05-20-2008, 01:51 PM by The Coil.)
#19
RE: Terrain Cover Values
Yeah - and as I recall, CT, you were a little snooty to me in that thread :P

(Although to be fair, you did give me my first cl...er...umm...posting encouragement award in that thread. Enabler...)

Anyway, the basic conclusion, IIRC, was that mortar v. unit in open, brush, scattered trees, or woods, is going to have about the same effect. At the time, my conclusion was "there is no treeburst effect". I think now I'd revise it to "treebursts do more damage, but groundbursts in the woods do less damage because of cover than groundbursts in the open, so the effect of a few treebursts in the woods and a bunch of groundbursts ends up being about equal to the effect of all groundbursts in the open".

Against guns, mortars did KO vs. units in trees a lot quicker, however...
Quote this message in a reply
05-20-2008, 01:13 PM,
#20
RE: Terrain Cover Values
Yes, that started the clickie movement. One clickie and you were hooked.
Quote this message in a reply


Forum Jump:


Users browsing this thread: 8 Guest(s)