RE: MC 3 Korea 85 Question
I have a partially completed a 1951 scenario (map and most of the oob). I had stopped working on it. The problem with it is that the Communist Forces are predominately infantry with not that much artillery and even less armor. So, any scenario is not that interesting from a Communist Forces (CF) player stance. One has tons of infantry to throw at the UN Forces (UNF), but that is all really.
The other problem with designing a Korean War scenario is the imbalance of forces. The PzC/MC game system does not give any significant advantages to the defender in firepower. So, the CF have to have their firepower ratings greatly reduced to allow the UNF to have the staying power and the UN Forces have to have their firepower ratings greatly increased in order to simulate the advantages of defensive fire in that conflict.
The bottomline becomes who would want to play as the CF when they are going to see their forces destroyed in great numbers and have little options except massed infantry assaults while watching their units get mauled. Granted they will have plenty of infantry, but they will have very little artillery and not much else. Meanwhile, the UNF player will have infantry, armor, artillery, airpower, naval forces, etc. to use.
That being said, some of the factors I was going to include were:
(1) Make the CF infantry with TI capabilities to simulate them doing most of their attacks at night. This would help offset the decreased attack values assigned to them.
(2) Changing the ZOC movement costs so that enemy units could move through ZOC (one hex per turn). This would be to simulate the CF inflitration tactics.
Regards,
CptCav
Edmund Burke (1729-1797): "The only thing necessary for the triumph of evil is for good men to do nothing."
Ronald Reagan: “Détente: isn’t that what a farmer has with his turkey until Thanksgiving Day?”
|