Fierce Wrote:This just might be the booze talking, but has anyone discussed the idea of having a scenario without a turn/time limit? Perhaps with campaigns? I often wondered how it would affect my tactics knowing that I wouldn't have to hurry. Some scenarios have exit objectives and I sure would like to have time to exit with most of my forces intacked.
Fierce
I recently completed a 21 turn Rising Sun scenario - Pozorrubio as the Allied player.
It "seemed" like "forever" - elite Japanese reinforcements nearly every turn and the enemy had 21 air missions!
But... I did manage to pull out a "minor Allied victory" against my PBeM opponent. :smoke:
I believe that scenarios do need to have turn limits. In my experience, the majority of matches are decided with 50% - 75% of the turns completed. I think scenarios that fall within a 15 - 18 turn number strike a good balance between allowing players to conduct several attacks and counter attacks while not stretching out the conflict into a longer game.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /