10-22-2008, 02:38 PM,
(This post was last modified: 10-22-2008, 03:30 PM by Volcano Man.)
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Volcano Man
Courage Conquers
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Posts: 1,748
Joined: Jan 2001
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RE: GD Tournament
If everyone can post their scores with their results then, in the future, I can better balance the scenario around them accordingly. Estimations are fine (ie. "about 450 points").
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10-22-2008, 06:35 PM,
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Aetius
Magister Militum
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Posts: 123
Joined: Aug 2004
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RE: GD Tournament
Me (Germans) and Sja_sky (French) have completed our game some time ago. Final result was a Minor German victory with 494 points.
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10-23-2008, 08:10 AM,
(This post was last modified: 10-23-2008, 08:11 AM by SGT Rice.)
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SGT Rice
Sergeant
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Posts: 74
Joined: Nov 2004
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RE: GD Tournament
Because of the single 500 point VP location, the Germans don’t have to cover their flanks or secure jump-off positions for the next day’s advance (as they did historically), they just seize the village and curl up in a ball to keep the tardy French counterattack from threatening the VPs. I would suggest reducing the VP count for the Stonne hex to the 200-300 point range and relocating those VPs to road junctions / bridges / villages in the vicinity that the Germans would need to flesh out a secure position.
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10-23-2008, 11:12 AM,
(This post was last modified: 10-23-2008, 11:14 AM by Volcano Man.)
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Volcano Man
Courage Conquers
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Posts: 1,748
Joined: Jan 2001
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RE: GD Tournament
Great info, I will look into it. Thanks.
Some people here have the misconception that the _Alt compounds problems with play balance over the stock games (I heard someone make this remark before), but honestly it depends a lot on how well the stock scenario was play balanced *for H2H play* and from there it is usually just a matter of small tweaks to get just right.
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10-23-2008, 02:14 PM,
(This post was last modified: 10-23-2008, 02:44 PM by von Nev.)
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von Nev
USMC 0202
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Posts: 372
Joined: May 2004
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RE: GD Tournament
Spoiler alert . . . .
As the French in this scenario I realized at the start of turn 2 that they were toast and I would lose the scenario. Since I saw no way to hold the 500 VP hex in the face of A morale Germans I abandoned the VP hex and pulled back and decided to just try to avoid a major loss.
Once a couple of infantry units released I tried a pathetic attempt to advance on the German town and was slaughtered. I pulled back and waited for the rest of the French armor to release. Once the French armor released I had ONLY the French armor next to the Germans for the remainder of the game. This reduced counterfire damage significantly and the French armor chewed up a bunch of German infantry units. The French armor eventually disrupted one that was preventing me from getting adjacent to the VP hex/town and I assaulted it thus getting a stack of French armor next to the VP hex/town. The last turn was spent beating up on German infantry and AT guns on the VP hex. This strategy got me to around 450 VPs.
In retrospect I think the Germans could have really routed the French if my opponent went on the offense. The French infantry was just too weak and were disrupting all over the place. I would have been forced to pull back the French armor and try to prevent the infantry from being surrounded.
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10-23-2008, 11:50 PM,
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Al
Toujours Pret
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Posts: 399
Joined: Dec 2002
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RE: GD Tournament
SGT Rice Wrote:Because of the single 500 point VP location, the Germans don’t have to cover their flanks or secure jump-off positions for the next day’s advance (as they did historically), they just seize the village and curl up in a ball to keep the tardy French counterattack from threatening the VPs. I would suggest reducing the VP count for the Stonne hex to the 200-300 point range and relocating those VPs to road junctions / bridges / villages in the vicinity that the Germans would need to flesh out a secure position.
Great minds think alike. I suggested something similar to my opponent. I scored ~530 points in my victory.
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