James Ward Wrote:In Kursk the default seems to be movement from zoc to zoc using all movement points and there is an option to turn on locking zoc's. How do you 'turn' on zoc to zoc movement using the zoc multiplier mentioned in the manual? Is this something that must be modded?
Ok let's work this through, the rules say.........
Zone-of-Control Movement Rules
When a unit attempts to move from one enemy ZOC to another enemy ZOC, then special movement rules apply. These rules are based on three possible cases involving the Locking ZOC Optional Rule (see Optional Rules Dialog ) and the ZOC Movement Multiplier Parameter Data value (see Parameter Data Dialog ).
·Case 1: Locking ZOC Optional Rule is ON. Movement is not allowed.
·Case 2: Locking ZOC Optional Rule is OFF and ZOC Movement Multiplier is zero. Movement is allowed only when hex being moved into is already occupied by friendly unit. The movement cost is the entire movement allowance of the moving unit.
·Case 3: Locking ZOC Optional Rule is OFF and ZOC Movement Multiplier is non-zero. Movement is allowed. Normal movement cost is multiplied by the ZOC Movement Multiplier to determine the movement cost that applies.
OK Case 1, you have the ZOC optional rule checked (on), you cannot move from a ZOC to ZOC under any circumstances, this is
not the case in all non desert titles i own.
Case 2, this is with the ZOC Opt rule unchecked (off), you
can move from ZOC to ZOC
only if you have a friendly unit in the hex and it costs all your MP's (this is the case you had in Kursk), this is the case in
all the non desert titles i own.
Case 3, this is with the ZOC Opt rule unchecked (off) and the ZOC Movement Multiplier (found at the bottom of the PDT table, press F4) is non zero, in this case you
can move through ZOC's but at an increased MP cost, the cost in MP's is determined by multiplying the cost of the terrain by the multiplier number, this case is used in the desert titles i own.
So Case 2 is the most common ZOC rule you will find.
I know that is a bit complicated, but that is the best i can do. ;)