Jason Petho Wrote:Merely stating that the mixed force in an urban area, defending, would hold out longer than a turn or two.
One can find examples that work in both directions.
The last East Front scenario I played using the 1.04 rules; a disrupted russian motorcycle platoon, in a bunker, in the open along a road was successfully assaulted and captured by a lone infantry platoon.
Jason Petho
Hi Jason,
I would have preferred you to address my example instead of bringing out one of your own. I have no problem with units holding out in urban areas, built up areas of any type, or in bunkers.
My situation was an example of a lone platoon of motorcycle infantry holding out in the open while under artillery fire, direct infantry fire, and coming under multiple attacks from multiple hexes, while the unit was disrupted and losing strength points. Not only was it out of supply, all HQ's were destroyed and the unit was surrounded.
Three turns is only 18 minutes. But, every other assault is supposed to work in that circumstance. Most do. Most should?
Even Soviet Atr platoons are now impervious to assault and more so when they are "hidden".
I honestly think that something needs to be toned down in the defender values or assault values increased in the attacking armor. And, in case it crosses anyone's mind, the assaults against the surrounded desert motorcycle platoon had infantry mixed into every assault.
But, this is an opt fire discussion and I am still finding that it is too potent.
RR