seabolt Wrote:Imp Wrote:The other thing they would do & that is still current German Doctrine is hit & run with the tanks in hopes of gaining the initative.
Against most players, used carefully, this can be a very effective defensive strategy in SPWW2/MBT. You can't really gain the initiative per se as a mobile defender, but you can momentarily deflect it or blunt it. The idea is to keep your opponent's blow from landing true, and to make him think. (And once you've got your opponent thinking, the battle's half won. Seriously.)
Against Narwan, you'd probably just be accelerating your rate of loss, so this by no means contradicts his POV, either.
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I was not meaning to contradict his view I was just stating what they did historicaly & he is correct in that it is also used on a strategic level. At the end of the cold war NATO strategy in several areas was based on this. The dug in formations hopefully chaneling them to kill zones.
What I was saying is historicaly Germany used armour as a mobile not static defence. They never had enough tanks to go round so unlike the allies there would normaly be no supporting armour if it was an infantry division.
This tactic does work in the game but is slightly harder to pull off as the Russian player tends to exibit a much higher degree of command & control than the Russians generaly had.
The tactic Narwan suggests is indeed the safer bet & is pretty much what an Infantry Division would do.
He is also correct in that many people deploy to far forward as if your force is at all mobile you just drop smoke & go round them.
Now they are easy meat & can be taken out as they hot foot it back to what they should have been protecting.
On hit & run tactics as you so rightly say "gain the initative" was the wrong wording what you are trying to do is get him reacting to you as that is most definetly the battle half won
Hah just had a look at the ladder because of your accelerating your rate of loss comment.
Lol hes quite good isn't he:cheeky: