Minute two:
To the North, Arrow directs his Halftrack and 57mm gun between two houses towards some good cover he has found, but as they can make the turn - kablammm!! - 120mm shells start falling. Moondog has had one of his vet spotters targeting that spot since turn one in anticipation that there would be something there. This results in the first casualty of the game - halftrack commander Taylor is killed by the blast - throwing the crew into shock - will they make it out of this alive? The blue circle shows the probable blast pattern.
Also notice that Arrow has decided to zoom his Elite Sherman on fast up to the frontlines - no doubt he wants to bag some juicy German 251/1s before they can hide.
The minute ends with much to be resolved - here Moondog's three Stugs have just come to a halt - notice each has stopped behind a house to give them cover from possible threats from the East. Suddenly the lead Stug spots Arrow's lead regular Sherman coming downtown!
From Arrow's view, we see he has three of his Shermans going downtown while the vet Sherman flanks out to the South. His second 57mm gun is about to be deliverd into some scattered trees - so far unseen. We can see Arrow's lead Sherman spotted by the hun stug. All of these vehicles still have riders on them - there will be blood!
Again from Moondog's view, we see his 251/1s all bunched up downtown. They have done their delivery job well - the pioneer platoon has jumped out and is running towards the church - no doubt the Germans will get there first. But as the minute ends, Arrow's elite Sherman appears and licks his chops - those halftracks are caught like fish in a barrel!
A sweet spot: Arrows third 57mm gun has rolled itself into a very nice place. The gun is well hidden and can see straight down the main street of town where Moondog's vet Tiger is approaching. The blue line shows its line of sight.
"Most sorts of diversion in men, children, and other animals, are in imitation of fighting." - Jonathan Swift