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NP1 D-Day to Caen
01-11-2009, 04:15 AM, (This post was last modified: 01-13-2009, 01:36 AM by Sgt Bilko.)
#11
RE: NP1 D-Day to Caen
As the designers themselves say, the inter round gaps are half an hour to an hour, and since the German reserve battalion starting at the back of the map can get to the front lines in under 20 minutes, it seems pretty ridiculous to say no one can move a foot in an hour.

I understand that some players may find this restriction too harsh but when i play Operations i regard all the battles as connected sequentially in time, so there is no abstract 1/2 to 1 hour interval between battles where there is a presumed ceasefire and units on the frontline can move off unmolested, to me this can only happen (in reality) at night or after a ceasefire is called.
(The only exception to this would be if each battle was a whole day with abstract nightime between battles)
The reason i play this way is to introduce realistic consequences to the choices a player makes to where he decides to stand and fight or manouver to.
For example if you allow unrestricted unit redeployment a force cut off holding a village only has to survive to the end of that battle and then before the next battle it can "magically" fall back to safety during the next battle set up phase, the potential to do this is too unrealistic for me to accept in any game.
Therefore the "teleportation" disease is always worse than the cure.

It also leads to REALLY gamey behaviour like in Round 2 when I get my TRPs you can be guaranteed they are going exactly where your troops ended last turn, followed by the dumping of my 105 and 150 mm shells on their thus entirely destroying your round 2 advance before it even starts (I'm happy to be Germany by the way). Totally ahistorical which will lead to a silly result in game terms.

Well i think it creates an interesting game within a game myself as the both players can, irrespective of TRPs, accurately target known enemy positions at the start of a new battle with a Fire Plan.
This can be thwarted by using the last few turns of a battle to relocate and fool the opponent into locking and therefore wasting his next battle Fire Plan arty on empty space, or the player can just take the fire knowing they are suffering for another force's relief.
This way also rewards feints if it draws next battle arty away from other more important units or new battle reinforcements.

Finally it is unenforceable, and any rule that is unenforceable is pointless. Someone could move a unit unintentionally and then has no way of getting it back to where they had it except by wiping out their whole move and redoing it.

Yes, this rule system relies on player integrity and rewards carefull setting up and forward planning, any mistakes made during the set up phase by a player that does not benefit that player is just tough, the game would not be re started, and i doubt a player could accidentally misplace enough units to create a positive outcome brought on by said error without it being deliberate, then i would stop the game based on ethical reasons.

So to conclude i cannot compromise on these restrictions so i will have to withdraw my offer.

Good luck with your defence.

Cheers
Sgt Bilko
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01-11-2009, 11:28 AM,
#12
RE: NP1 D-Day to Caen
No worries Ken, happy to keep it at historical. The fog severely impacted the pre-invasion air and sea bombardment which is why the 719th garrison division is in such good shape. Similarly with the pillboxes. According to the NP designer the Canadians knew where they were and where they were facing so happy for you to get that benefit as well. The combined effect does make the fixed pillboxes more or less useless (as they are facing the wrong direction and can't shoot far anyway) but I like a challenge and I've got heaps of beserker conscripts to make up the difference.

Now sent my last-man last-bullet set up, good luck and try to be gentle to it Ken.

Regards
BvS
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01-11-2009, 11:37 AM,
#13
RE: NP1 D-Day to Caen
Sgt Bilko Wrote:I understand that some players may find this restriction too harsh but when i play Operations i regard all the battles as connected sequentially in time,

Well this is clearly not the case in this battle as the designers specifically say that the battle goes until nightfall, whereas if they were consecutive the battle would be over before 1pm. It will also lead to ahistorical losses and a speeded up battle (they didn't even leave the front line towns till lunch time, your rule has them in Caen by then).

Sgt Bilko Wrote:So to conclude i cannot compromise on these restrictions so i will have to withdraw my offer

No worries, my dance card is now full in any event.

Regards
BvS
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01-12-2009, 10:34 AM,
#14
RE: NP1 D-Day to Caen
herroberst Wrote:I will work on current games tonight if my work schedule allows but for sure tomorrow all day and Sunday all day so multiple turns on the weekend.

Apologies Herr Oberst, I'm only playing against you and Walkure (and now Ken) and I thought I was playing NP3 against you and NP1 against Walkure whereas of course its the other way around and it is YOUR defence that has caused such discomfiture to my poor chaps at Juno beach. And of course happy to swap sides when we finish so I can do unto you what you have done unto me:).
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01-12-2009, 11:39 AM,
#15
RE: NP1 D-Day to Caen
* your setup......
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01-13-2009, 01:17 AM,
#16
RE: NP1 D-Day to Caen
Okay, so you want me to send you the set up with me as Germans with fog and fixed pillboxes. Is that correct? Sorry, I was waiting for a file from you.
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01-13-2009, 01:28 AM,
#17
RE: NP1 D-Day to Caen
Yep sure HO, just send us your best german fog fixed pillbox (only the padlocked ones, all the others can set up and rotate anywhere within their respective set up zones) setup whenever you are free (after your current turn:))
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01-13-2009, 02:31 AM,
#18
RE: NP1 D-Day to Caen
Okay, I will try to get to it tonight. How do you ensure fog?
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01-13-2009, 10:33 AM,
#19
RE: NP1 D-Day to Caen
By dialling and dialling and dialling until you get fog (in my case it took 10 goes). As soon as you get fog, save it so that if the system crashes you can just load your saved game which will start with fog. If you save your set up before generating the file, you can then keep it for all future games.
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01-13-2009, 02:29 PM,
#20
RE: NP1 D-Day to Caen
It seems like there are enough folk for a tourny. If that is the route taken please mark me as in.
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