umbro Wrote:KKR:
Do you see this as a variable progression, or something fixed by the scenario designer?
umbro
I see it as something provided by the game program but determined by the scenario designer to occur at a certain turn.
For example a dawn attack on fixed defences might be set up thus:
Turns 1-4 Full dark (vis 1) Prelim bombardment, attack troops move to jumpoff positions
Turn 5 Dawn vis to 3 troops attack
Turn 6 Vis to basic day time level
For a tropical game, probably no transition is necessary, as "the dawn comes up like thunder."
Obviously this is a significant option for the designer. It is not an option for the player, anymore than wishing to play an existing Market Garden game in tropical or desert terrain is an option.
I do not see this as incompatible in anyway with the VV option.
The use of say 1-3 turns to effect a transition from night to day or the opposite is a crude attempt to replicate what actually happens dependent on latitude. It is NOT necessary if it is difficult or impossible to include. A straight one turn change would be fine.
An additional point, on visibility....it seems to me that the minimum visibility setting acceptable is 1, ie a vis of up to 250m which makes it a pretty damn bright night. Is it possible to reduce to 0, ie you can see the hex you are in. Might smarten up the footwork in some night scens.