RE: Coming Soon!
Latest and hopefully the last update has been posted. The main fix was in the air availability in the campaign scenario, plus several minor fixes or adjustments.
One major change to the air model was made, now on turn one neither side can use air, this allows both sides to move without interdiction on turn one. Reflecting the surprise of a WP attack on air fields, NATO will start the game with very little air, but will slowly recovery air strength over time. This is to reflect a slow NATO recovery and high priority commitments to regaining air superiority, maintain the air corridors and sea lanes, taking away aricraft from the ground support mission. These demands would place a premium on any aircraft capable of air to air engagements, thus you see a slow but steady increase in NATO air strength as the game goes along.
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