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Blowing bridges
03-25-2009, 03:16 AM,
#1
Blowing bridges
I was playing Stalingrad as the Russians. There are some full water hex bridges that apparently are wired. I know this because an entire unit of 600+ cavalry troopers were blown up crossing one.
Is there a way to un-wire a bridge?
Is there a way to reduce the chance of one blowing if it can't be un-wired?
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03-25-2009, 03:28 AM,
#2
RE: Blowing bridges
James

Don't feel bad about losing a big Cav unit that way ...you're not the first (I Know)

The short answer is unfortunately "no" to both questions.

The probabilty of a bridge going up is set by the designer in the parameter data...and unlike a hexside bridge the full hex bridges dont go up till you are ON them

You're best solution to the problem is to lead with a very small unit and hope for the best

Good Luck

Chris
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03-25-2009, 03:42 AM,
#3
RE: Blowing bridges
A penal unit driven on by the guns of the NVKD would have been a better choice. :eek1:
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03-25-2009, 03:47 AM, (This post was last modified: 03-25-2009, 03:50 AM by Volcano Man.)
#4
RE: Blowing bridges
Yes... and a nice battalion of T-34s would be the worst choice, --I think this happened to someone recently. :(

If it is any consolation, the probability for a full hex bridge being blown up is usually quite low, so you just simply had very bad luck. Not sure if that helps though...
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03-25-2009, 04:24 AM,
#5
RE: Blowing bridges
yep....... bad luck Violin
Dany "BigBlock" Sakr
Beirut / Lebanon
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03-25-2009, 05:35 AM,
#6
RE: Blowing bridges
Welcome to the club, I always learn the hard way, phew felt a slight flush com'in on.
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03-25-2009, 10:48 PM,
#7
RE: Blowing bridges
I have another question about full water hexes and bridges. Can you build a bridge over a full water hex with a bridge engineer? I have been trying to build one for a few days and no luck.
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03-25-2009, 11:37 PM,
#8
RE: Blowing bridges
James Ward Wrote:I have another question about full water hexes and bridges. Can you build a bridge over a full water hex with a bridge engineer? I have been trying to build one for a few days and no luck.

If the pontoon value in the .pdt is non-zero you can. It will take a number of turns based on the pontoon value from the .pdt file and a skill check based on Morale.
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03-26-2009, 03:13 AM,
#9
RE: Blowing bridges
JDR Dragoon Wrote:
James Ward Wrote:I have another question about full water hexes and bridges. Can you build a bridge over a full water hex with a bridge engineer? I have been trying to build one for a few days and no luck.

If the pontoon value in the .pdt is non-zero you can. It will take a number of turns based on the pontoon value from the .pdt file and a skill check based on Morale.

Thanks. Guess they are working and not just goofing off!
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