James Ward Wrote:One minor problem with fatigue is it effects morale so it's difficult to simulate 'momentum'. If you have been successfully driving the enemy back day after day you may be physically tired but your spirits may be sky high.
Since it's a pretty subjective call anyway changing starting fatigue to help balance a scenario seems ok by me.
Fatigue is a poor word choice, which is misinterpreted often to describe the physical stamina of the troops.
Fatigue, as described in the design notes, is not a physical state of energy, but more a measure of a unit's cohesion to still function
as a unit rather than a large group of individuals.
Constant combat in the line was known to wear down a unit by more than just the casualties inflicted. Even if sufficient replacements were on hand to keep the unit near full strength, this
changing of the guard effect would mean the unit would not fight as well as the original unit where the men knew each other much better and trusted the officers.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp