New Ancient Game HPS
Hi Guys.
Its here the big one. Alexandrian Wars ..
So many new parts to this one.
Ancient Warfare : Alexandrian Wars
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Introduction and Overview:
Alexandrian Wars is the third title in the HPS Ancient Warfare game series. It is set in an era that significantly altered the nature of warfare.
Alexander of Macedon was possibly the greatest military commander in the Ancient World.
From the outset of the Persian Wars in 334 BC and the eight years that followed, Alexander was never defeated in battle.
The combined use of shock heavy cavalry, massed pikemen and light skirmishing infantry distinguished Alexander as one of the greatest tactical geniuses of all time.
Play the campaigns and famous battles of Alexander the Great and his father Philip of Macedon, who consolidated his rule in Greece.
The game accurately reflects Macedonian tactics and the need for combined arms to win battles against superior numbers.
Features and Scenarios:
The Ancient Warfare engine is a hex based, tactical, plot - simultaneous resolution engine.
A game turn is composed of 3 phases
1- Each player assigns commands to his units; movement, changing formation etc
2- The computer determines the net effect of these orders as the move is played out.
3- Fire and melee combat are automatic and at this point the players watch the outcome.
The game then moves on to the next turn.
Alexandrian Wars provides a wide range of actions, from small skirmishes a player can complete in one evening to huge battles with an army of over 40,000 men.
The game contains all the great elements of the Ancient Warfare series such as fortifications and siege warfare as well as massed ranks of pikes, Indian elephants and finely tuned combat.
You can play single historical battles or campaigns where your army is carried through from one scenario to another.
Choice of reinforcements and even the next battle location in a campaign make Alexandrian Wars another great game.
Colourful 3-D units (100 different types) of the historical troop types in Alexander's army plus many of his adversaries'
Specially designed terrain features show the battlefields of the ancient world from Greece to India.
As well as the campaigns, there are 44 scenarios included (20 historical, 16 hypothetical & eight from the Table Top Series)
The historical scenarios include the battles of
Lake Okhrida, Crocus Field (Volo), Olynthus, Chaeronea, Pelium, Lyginus River, Granikos, Gaugamela, Megalopolis, Gabai, Hydaspes
The Table Top Series (TTS) are scenarios made up of evenly matched armies based on points. Many miniature wargamers will recognise the structure of TTS battles.
There is a scenario editor included which allows players to create their own scenarios from scratch, edit existing scenarios and also create their own Order of Battles.
41 maps are included in the game, covering historical and randomly generated locations.
A large amount of terrain is available for scenario designers to create custom scenarios.
Game Scale:
Each hex represents a distance of 20 metres - Each turn represents 15 minutes of real time
The battles can be viewed in either 3D, 2D zoom-in (plan view) and 2D zoom-out (strategic view).
There are also another 2 games from HPS .
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