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Tour of Duty updated.
07-22-2009, 08:54 AM,
#1
Thumbs_Up  Tour of Duty updated.
Check it out at HPS........

SqB Patch's page
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07-22-2009, 09:25 PM,
#2
RE: Tour of Duty updated.
Best part is the no CD check.
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07-23-2009, 12:21 AM,
#3
RE: Tour of Duty updated.
Good catch. I knew this was in the works. I'm surprised it didn't get any formal annoucements....
Site Commander: Task Force Echo 4
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07-23-2009, 03:35 AM,
#4
RE: Tour of Duty updated.
TheBigRedOne Wrote:Good catch. I knew this was in the works. I'm surprised it didn't get any formal annoucements....
I am just about to do that!! Big Grin
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07-29-2009, 09:53 AM, (This post was last modified: 07-29-2009, 09:54 AM by Wodin.)
#5
RE: Tour of Duty updated.
It would be great but to much to ask I'm sure, if someone updates the scenarios in each game to take into account some of the major improvements since their initial release

Changes for Tour of Duty V1.05
- Note: this update has support for the Alternate Graphics option in
the Settings Menu.
- Fix for documentaton regarding wire cutters and mine clearing weapons
to reflect the change that these weapons are now "fired" in their own
hex to attempt to clear obstacles and mines.
- Added a black bar on left side of counter for crews with heavy weapons.
- Added a black bar on the top side of the counter for crews with
engineering weapons (mine clearing or wire clearing).
- Added showing of enemy fire losses for units in the open.
- Added ability to specify multiple sets of AI orders in a scenario.
- Added new Capture victory point feature.
- Added Stun Weapon feature.
- Added weapon timer feature that allows specified weapons to use a timer
and detonate automatically when the timer reaches 0.
- Added an Armor Assault Modifier for vehicles assaulting infantry in
Clear hexes.
- Added ability to move columns of units by holding down the Alt key when
moving.
- Added Political Officers (see Leaders Section of Users Manual).
- Added Cratered movement cost and protection values.
- Terrain height in Destroyed hexes is half normal and Destroyed hexes
prevent road movement into them.
- Change so that Demolition and Clearing load effects only affect target
hex when applied to Indirect Fire loads.
- Fix for Bunker/Pillbox facing limitation and helicopter spotting bugs.
- Added option for using alternate graphics when installed (see Options
Menu).
- Change so that Protection value reported in Hex Info area includes any
hexside features such as Gully or Stream.
- Added a probability to Withdrawals.
- Added a "Hull Down" feature for vehicles which can be added in the
scenario editor and which results in 1/2 fire against those vehicles
when firing on the vehicles from the front and from the ground.
- Fix for some screensavers causing game to go blank.
- (Editor) Added ability to specify alternative arrival hexes for
reinforcements.
- (OB Editor) Added ability to define Teams as part of a Squad
organization.
- (Database Editor) Added ability to list unused loads and vehicle weapons
(see File Menu).
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07-29-2009, 10:47 AM,
#6
RE: Tour of Duty updated.
That would be a heroic amount of work, Wodin. I'll give you extra ladder points to do it!

Big Grin
Site Commander: Task Force Echo 4
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07-29-2009, 12:08 PM,
#7
RE: Tour of Duty updated.
Maybe, if I ever get divorced I'm on it!!
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