RE: Couple of questions
In reply to 1) the rules state.......
Auto Wired Bridge Demolition
"When the Wired Bridge values are defined in the Parameter Data, then the Auto Wired Bridge Demolition feature is enabled. This feature causes Wired bridges to automatically be tested for possible damage whenever a unit of the given side moves either adjacent to them, for hexside bridges, or onto them, for full-hex bridges.
The Wiring of bridges using this feature is determined by the initial conditions of the scenario, as established by the Scenario Designer using the Scenario Editor. Under this feature, full-hex bridges cannot be Wired after the scenario begins. Likewise, manual bridge destruction using engineer units is not allowed during the scenario since the destruction of bridges is controlled entirely by the auto destruction feature.
Hex-side bridges that are wired are displayed as "Wired" under the alternate display of the Terrain Box (via right-click and hold in the Terrain Box)."
So the % figure you see in the parameters file is the % chance the bridge will be damaged, but this only happens when the scenario is using the Auto Wired Bridge Demolition feature.
Question 2) The rules state.....
"Night Fatigue – with this rule selected, units that are active during Night turns will accumulate fatigue. The amount of Fatigue accumulated is up half the amount a unit would normally recover during a Night turn. It does not matter how far a unit moves or how many movement points are expended. Even units with no Fatigue may gain some variable amount of Fatigue if they are active during Night turns under this rule."
To be honest i have not really made an effort to check how much the fatigue goes up by but in general i try not to move units with fatigue of 100+ at night.
Hope that helps. :)
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