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Kanev 922_01s scenario question...
08-17-2009, 03:09 AM,
#1
Kanev 922_01s scenario question...
Hi guys...
After long time Im back in K44. Update on ver. 1.08 and found "new" brigde over Dnepr at 45,14 (near Zarubintsy). Is that correct? This bridge not exist Im think...
Point me... thx :rolleyes:
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08-17-2009, 04:39 PM,
#2
RE: Kanev 922_01s scenario question...
There maybe a historical reason why this was included in the new version of the Kanev September 1944 battles in the stock Korsun 44 game. I nver read such a bridge existed in the Dnepr bend.

However, with the bridge there intact on the first turn, the 8th Mech Corps and the 6th Guards Tanks Corps no longer needs to push south for Kanev bridge. These two armored Corps can cross the Dnepr River quickly with dry feet across the bridge at (45,14) in two turns. The German reece force is no match for such a crossing so early in the scenario.

The only problem for the Russians will be traffic control as 8th Mech Corps and 6th Guards Tank Corps vie for the right of way to cross the Dnepr at (45,14) without the need to use the engineers with boats to establish a bridgehead to protect engineers building a bridge across the Dnepr River.

This seems to completely unbalance some fine scenarios in the K44 game which are very different than the winter battles.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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08-17-2009, 10:40 PM,
#3
RE: Kanev 922_01s scenario question...
Dog Soldier Wrote:There maybe a historical reason why this was included in the new version of the Kanev September 1944 battles in the stock Korsun 44 game. I nver read such a bridge existed in the Dnepr bend.

However, with the bridge there intact on the first turn, the 8th Mech Corps and the 6th Guards Tanks Corps no longer needs to push south for Kanev bridge. These two armored Corps can cross the Dnepr River quickly with dry feet across the bridge at (45,14) in two turns. The German reece force is no match for such a crossing so early in the scenario.

The only problem for the Russians will be traffic control as 8th Mech Corps and 6th Guards Tank Corps vie for the right of way to cross the Dnepr at (45,14) without the need to use the engineers with boats to establish a bridgehead to protect engineers building a bridge across the Dnepr River.

This seems to completely unbalance some fine scenarios in the K44 game which are very different than the winter battles.

Dog Soldier
Well, my game partner not update on the last ver., so it's more complicated. He hasn't any bridge on map and I did... My recon unit can a cross river, but he can't.
My solutions - wired bridge and blow up. :smoke:
With this new "thing" is very hard succeed as germans...
Petr
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08-18-2009, 09:45 AM,
#4
RE: Kanev 922_01s scenario question...
Interesting. With mismatched versions of the game, the scenario should fail to load and run.

The wired bridges feature is not needed if the game design did not require it. Engineers have the ability to blow up bridges when the wired bridges feature is not used.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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08-22-2009, 09:53 AM,
#5
RE: Kanev 922_01s scenario question...
Dog Soldier Wrote:Interesting. With mismatched versions of the game, the scenario should fail to load and run.

Well, not exactly - there is a risk of a problem and there certainly will be a problem if the scn format changes. But every update is not a format change.

That said - I would alway run the current release and not try playing with mixed versions of the game or anything could happen.

In this case the current map file for Korsun is dated 16 Nov 2006 - at least that is the date of the file I have, it is possible mine could be newer again than release. The origianl game was released in 2002 and the date of the map file for that one is 11 March 2002.

I compared the two at the hex in question and there is a new bridge there at this location - and I can only assume I added it on input from someone on this. I checked my inbox archive for Nov 2006 and I don't see anything there. Sorry - I can't add any more to how or why it was added, but I can confirm indeed, between 2002 and 2006 a new bridge was added to the Korsun master map.

Glenn



The wired bridges feature is not needed if the game design did not require it. Engineers have the ability to blow up bridges when the wired bridges feature is not used.

Dog Soldier
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08-23-2009, 07:24 PM,
#6
RE: Kanev 922_01s scenario question...
Glenn Saunders Wrote:The wired bridges feature is not needed if the game design did not require it. Engineers have the ability to blow up bridges when the wired bridges feature is not used.
Well not this time. I can't blow this bridge usual way...Cry
Is any chance to dismiss this bridge in next update (if will be release)?
Petr
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08-24-2009, 02:08 PM,
#7
RE: Kanev 922_01s scenario question...
Wolf Petr Wrote:
Glenn Saunders Wrote:The wired bridges feature is not needed if the game design did not require it. Engineers have the ability to blow up bridges when the wired bridges feature is not used.
Well not this time. I can't blow this bridge usual way...Cry
Is any chance to dismiss this bridge in next update (if will be release)?
Petr

1) I didn't write the above quote - it is part of Dog Soliers post that was at the bottom of my post.

2) True - you can't blow the bridge in the USUAL way as the usual way is for hexside bridges. But check the "full water bridge" section of the User Doc under Engs for the way to damage a full water bridge like the oneyou have on the map.

3) There is no plans to remove the bridge just because I can't remember why I added it.

4) no idea what you mean by "(if will be release)"

Glenn
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08-24-2009, 05:10 PM,
#8
RE: Kanev 922_01s scenario question...
Glenn Saunders Wrote:
Wolf Petr Wrote:
Glenn Saunders Wrote:The wired bridges feature is not needed if the game design did not require it. Engineers have the ability to blow up bridges when the wired bridges feature is not used.
Well not this time. I can't blow this bridge usual way...Cry
Is any chance to dismiss this bridge in next update (if will be release)?
Petr

1) I didn't write the above quote - it is part of Dog Soliers post that was at the bottom of my post.

2) True - you can't blow the bridge in the USUAL way as the usual way is for hexside bridges. But check the "full water bridge" section of the User Doc under Engs for the way to damage a full water bridge like the oneyou have on the map.

3) There is no plans to remove the bridge just because I can't remember why I added it.

4) no idea what you mean by "(if will be release)"

Glenn

1) Sorry Glenn, my mistake...
2) Then everything working fine...
3) Pity Cry
4) Im heard that PC series is close. If isn't true, then forgive me my wrong interpretation ... :)

Best Regard
Petr Wolf
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08-25-2009, 01:55 AM,
#9
RE: Kanev 922_01s scenario question...
Wolf Petr Wrote:4) Im heard that PC series is close. If isn't true, then forgive me my wrong interpretation ... :)

That is an unfounded rumor spread by .... well people who do not know.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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08-25-2009, 07:23 AM,
#10
RE: Kanev 922_01s scenario question...
Wolf Petr Wrote:3) Pity Cry

Not really - I mean we didn't just stick the bridge there without cause or something. Given it was added after the fact, tells me there was new information.

I suppose you could always take the KORSUN.map file from the game CD - at least for your play in progress but you riskmessing up new games you might start.

Quote:4) Im heard that PC series is close. If isn't true, then forgive me my wrong interpretation ... :)

Well, I've said that is not true a number of times but then again how would I know :)

Or for what purpose would I say it is not true if it really it true:conf:

Glenn
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