Ed, Rick and I are enjoying the scenario "Pferd und Shmetterling." I love the map, too. I'm playing the axis.
I wanted to mention that possibly an officer and maybe a battalion HQ are not inserted into the oob properly - one motorized HQ is never low ammo the turn after he moves, and when I select him, no other units highlight. The officer in question may simply not have his subordinate units on the map yet, we'll see - again, no subordinate units highlight. We're on turn 4 or thereabouts.
The HQ for the stug force highlights only about 1/3 of the stugs. Just a heads up on that - maybe there is a reinforcement HQ on the way?
Looks like Jason (or someone) has increased the attack strength of the Russian AT platoons - one actually reduced one of my Stug III's vs. it's frontal armor - I like that those weak units have finally been given an actual useful attack strength.
And having the ability to start a scenario with enemy units in their transports...hmm, this could be a good premise for a scenario, maybe an "escort the enemy prisoners" or something to that effect.
I'll check back again after another several turns.