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Missing turns
08-20-2009, 09:59 PM,
#1
Missing turns
I have no idea if this could work but would it be possible to do something like each player bids the number of turns they are prepared to rest and the loweris the number of turns that get missed. However in that time fatigue goes down and replacements arrive etc. This might solve the Southern Front quiet periods that I think Krak was mentioning.

Mike
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08-24-2009, 11:15 AM,
#2
RE: Missing turns
After working on a CG mod I don't think automation of 'quiet' turns is a good idea. Considering all the admin tasks a player needs to attend, i.e managing upgrades, withdrawals, Air assets, supply lines, moving up reinforcements, adding replacements etc. After building this CG it seems there is a constant stream of these things to do, for either one or the other player.
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