RE: Combat unit removal
Is there an answer?
Two schools of thought, I would say. The No rules school....of which I am a generally a member*....... says go ahead, take 'em off, in five more turns you want some more infantry...tough!
I can't talk for the rules school, although I understand their position. However, I doubt the idea of "half points" is realistic, and I'm afraid the " I would have done this another way if the map had been bigger or the swamp not been so close" is unconvincing . Better to examine the map closely before moving anything.
I also have difficulty with the use of the term "cheating" for doing something involving the physical movement of ones' own forces.
I reiterate that all players need to make some mandated, mutually agreed choices before playing Armour Facing etc.
The above said, the rules issue seems akin to the turn duration issue. There are two schools of thought, they need not be mutually exclusive, and proponents of each side will never be converted. There is no reason I can see why we all can't live happily together on these issues.
* I think we need some rules, but in the area of not doing stuff in the game that is in real life physically impossible.
|