jckerr4 Wrote:Thanks
OK, Looks like i can figure it out, but with a good chance for error.
Wish there was a short cut key with reachable hexes in travel mode
Joseph:
I think you need to let go of some of the control here - when you consider, a commander doesn't really know exactly how far a unit can go - and although he has a good idea, sh!t happens.
Also - I don't think the commandrr makes the decision to limber up arty and move it based on exactly where he thinks it should be at the end of the turn - rather he knows the arty unit is outliving its usefulness at the current location.
I once asked John Tiller to re-compute the MP allowance as soon as a unit moves sometimes giving more MPs and sometimes less, based on unit quality. Its a cool idea but ohn figured that people wouldn't like it because of the lost control and uncertainty. But as anyon in the military will tell you - plans and what should happen doesn't alway match what does happen.
Glenn