Me! Me! Pick me. (waving hand frantically in the back of the room).
I have only slot 04 open on the DL roster, but about 240 or so on the CD list.
Germany is fine by me. Soviets, Czech's or Poland for me, unless you would rather do a NATO collapse scenario in which case I'll take the Limey's.
I prefer larger maps, so there is some elbow room. Enough to avoid frontal assaults. I also want some limits on ICM/AP. They are not modeled very well, being much more lethal then even theory ( never been use against armor in the real world, AFAIK) would account for.
I have found that having 1 (one) battery with 4 tubes or less works the best. That allows the use of a scarce and expensive asset without giving up ammo re-supply or having so many that you just swamp the map with bomblets and watch stuff burn. Fun for some, but not why I play.
Let me know and if you want, set it up and send it to;
[email protected]
If you have the CD I would prefer a slot between 17 and 20.
If this is a bootcamp game, then it will be a draw no matter what so make it small( <10000 points) and short (<20 turns) so you can get out of bootcamp and then we'll play for keepsie's.