Hawk Kriegsman Wrote:K K Rossokolski Wrote:What about those that break down once battle is joined?...more likely as higher speed and violent manoeuvre is bound to have an effect on machinery.
...
The beauty of CS for me is the perfect blend of tactical and operational.
...
This is an interesting topic, isn't it. :)
In the spirit of Tom Cruise's
Valkyrie :
"This is a military operation, nothing will go as planned."
I could see a lot of various problems modeled to take effect under one optional rule, to keep things simple.
Thus, in the world of infinite Matrix programming resources, let us introduce the new
FUBAR optional rule to solve all issues mentioned here. :smoke:
To model the CS scale better, instead of affecting whole platoons, (whatever the platoon is, to model whatever typically could go wrong with that particular unit), it would take out one or two strength points.
A table attached to each unit would give a date and propability of sh*t hitting the fan for that particular unit, per geographical area as well. Winter near Moscow, heat near Tobruk and sunny France could be modeled.
Panthers would break down more easily when they were first introduced in Kursk timeframe, to become more reliable later on.
Armour road travel would take their toll in break downs, more so when passing throug rougher terrains.
Infantry platoons would lose men lost when marching during night, or when morale is slow. And so on.
What about armour getting stuck in soft ground?
German armour had narrow tracks, it would happen more often to them than to Russians.
I have recently followed the whereabouts of the 303. Sturmgeschutzbrigade in Baltics. During the battle of Narva one tank company lost
all their tanks to soft ground, as they were retreating to new positions, Russians in close pursuit.
Perhaps a unit could become fixed for certain time, based on a dice roll, under this rule as well?
By the way, I am not at all saying this should be done. Just thinking in an open manner as how it could be implemented within the scale of the game.
A slow day at the work, again, obviously :whis: